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New enemy collision system
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[ 2022-04-21 19:24:36 CET ] [ Original post ]
With update version 0.3.3.5 we are changing the way enemy collisions with the player character are handled in order to make melee combat more predictible and viable. Some enemies have also got reworked and improved fighting patterns.
- Changes to the Enemey-Player-Collisionsystem
Enemies now in general don't deal contact damage to the player character anymore. Enemies now only deal damage when they actually perform attacks. We therefore have reworked our attack animations to make it easier to differentiate when an enemy is attacking.
The spider enemies are now indicating the attacks by a red glow. After the attack has been dodged the player can get close to the spider without receiving damage to follow up with melee attacks.
The new collision handling also improves the readability of boss fights. You can now stay in touch with bosses and only dodge the attacks. Melee combat will benefit greatly from the collision system rework and should take away the feeling of not being allowed to touch anything and opening up more space for tactical player positioning. Staying close to enemies will now become a tactical decision which involves knowing the enemy fighting patterns. - More complex enemy fighting patterns A lot of enemy fighting patterns have been reworked to make combat more exciting. Snails for example can now cut off the walking path and a lot of enemies now aim their projectiles.
- More reliable interruption of enemy attacks after knockbacks
- Timings of enemy fighting pattern have been improved to better match the new enemy-player-collision changes.
- Ice crab enemy and boss has now decreased melee hit range
- Fixed a bug which caused enemy attacks to get stuck after triggering a knockback
- Fixed a bug which caused enemy attacks to get stuck after getting affected by freezing effects
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[ 2022-04-21 19:24:36 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
270
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(67 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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