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Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

        All about exploration
  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system

                Skill system
  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree

            Combat system
  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks

            Weapons & Loot
  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points

               Story & NPCs
  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons
Striving for Light
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2021-11-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (142 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Melee chaining skills

This update 0.3.3.7 is introducing 3 new melee attack chaining skills along with some big balancing changes.

Melee chaining are equivalent to projectile chaining skills. Currently only projectile skills had the ability to create new projectiles which then trigger skills again. With the introduction of melee chaining skills you can now have a melee attack trigger a skill like "Double Hit" which creates another "Melee Attack" which can then trigger other skills again.
Game Description Image

  • Game Description Image [Melee - On Hit Skill] Double Hit: You deal an additional melee hit when hitting enemies. The attack size scales with your AoE size. Double hit will have the same spawn rate in the skill tree as additional projectiles.
    Game Description Image
  • Game Description Image [Range - On Hit Skill] Cutting Shot: Your projectiles create a cutting attack which damages all surrounding enemies applying a weak knockback. Damage scales with your melee damage. The attack size scales with your AoE size.
    Game Description Image

    Because Cutting Shot is a melee attack it can trigger additional melee on attack skills like the wind shock for example.
  • Game Description Image [On Dodge Skill] Cutting Dodge: Your dodge creates a cutting attack behind you. Damage scales with your melee damage. The attack size scales with your AoE size.
    Game Description Image
Game Description Image
  • [Melee Skill] Wind Shot is now scaling with you melee attack damage.The proc chance has been increased to 50% (was 30%).
  • [Melee Skill] Clash of Steel is now scaling with your melee attack damage. The proc chance has been increased to 50% (was 30%).
  • [Melee Skill] Piercing Blow is now scaling with your melee attack damage.The proc chance has been increased to 50% (was 30%).
  • [Ice Traps] Reduced projectile amount of ice traps to 3 (was 6). Ice Traps now aim at the player but therefore have a longer cooldown of 8 seconds (was 6). Ice Traps now also have a improved animation to indicate when they are ready to shoot again.
  • [Range Base Skill] Additional Projectiles spawn rate has been decreased slightly
  • [Wind Shock] Skill spawn rate has been reduced drastically since Double Hit will make up as a basic melee skill.
  • [Phoenix] Phoenix activation fragment of light cost is reduced to 1 (was 3)
  • [Phoenix] Phoenix rewards have been increased

Game Description Image
  • Increased spawn radius for world events to map border to prevent enemies getting spawned outside of map borders.

Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Game Description Image
Join Official Discord! Game Description Image

[ 2022-04-24 10:36:35 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space

Recommended Setup

  • Storage: 1000 MB available space
GAMEBILLET

[ 6407 ]

13.30$ (11%)
12.42$ (17%)
25.19$ (16%)
8.27$ (17%)
16.79$ (16%)
42.45$ (15%)
8.85$ (11%)
5.03$ (16%)
16.57$ (17%)
16.59$ (17%)
16.57$ (17%)
8.27$ (17%)
8.27$ (17%)
29.02$ (17%)
49.77$ (17%)
16.57$ (17%)
5.03$ (16%)
24.87$ (17%)
24.87$ (17%)
8.27$ (17%)
17.75$ (11%)
9.33$ (38%)
20.72$ (17%)
4.95$ (17%)
16.57$ (17%)
6.61$ (17%)
16.79$ (16%)
49.77$ (17%)
16.57$ (17%)
16.18$ (19%)
GAMERSGATE

[ 1886 ]

0.51$ (91%)
3.19$ (79%)
2.13$ (79%)
1.84$ (74%)
1.84$ (74%)
0.6$ (91%)
1.7$ (91%)
1.84$ (74%)
1.7$ (91%)
1.28$ (91%)
6.0$ (80%)
10.91$ (22%)
1.84$ (74%)
0.43$ (91%)
3.4$ (91%)
1.84$ (74%)
4.59$ (74%)
1.84$ (74%)
0.79$ (89%)
0.6$ (91%)
2.55$ (91%)
1.05$ (85%)
1.28$ (87%)
4.25$ (57%)
0.85$ (91%)
12.74$ (58%)
1.7$ (83%)
0.6$ (91%)
1.84$ (74%)
1.5$ (92%)
MacGamestore

[ 4275 ]

2.49$ (88%)
1.09$ (82%)
4.89$ (84%)
1.99$ (80%)
1.19$ (88%)
6.99$ (86%)
1.19$ (88%)
4.98$ (88%)
1.99$ (87%)
2.79$ (86%)
1.19$ (88%)
8.99$ (10%)
7.79$ (40%)
73.99$ (8%)
1.09$ (84%)
38.99$ (13%)
1.89$ (81%)
1.99$ (80%)
1.99$ (87%)
1.69$ (72%)
2.49$ (75%)
3.99$ (69%)
1.19$ (88%)
1.99$ (80%)
1.09$ (86%)
1.19$ (60%)
0.99$ (80%)
51.99$ (13%)
4.89$ (88%)
1.10$ (78%)

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