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Updated Player Character
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[ 2022-04-30 20:18:45 CET ] [ Original post ]
With Update 0.3.4 we are introducing a completely redesigned player character with cloak physics along plenty of highly requested improvements.
- The player character has been completely redesigned, featuring new cloak physics.
- Super boss areas can now be exited the first 6 seconds after entering in case new players are entering the area. After 6 seconds the area will lock you into the boss fight.
- The super boss portals are now deactivated for 3 seconds before being able to enter it (was 1 second before). Additionally the collider area for entering the portal have been reduced significantly. This should help to prevent accidental entering the super boss area.
- Skill nodes spawning algorithm has been reworked to better balance the amount of base and skill granting nodes
- Hearts now have an increased detection area for when they start to move towards the player
- Fragments of Lights now have an increased detection area for when they start to move towards the player
- Skill shards now also gravitate towards the player character as the hearts and fragments of light do.
- Increased glowing intensity for weapon loot beams
- Removed casted shadows for dropped weapons
- Skill performance optimisations
- Updated skill descriptions to add more consistent information
- Attack identifier intensity for spider enemies has been increased
- Player character size has been increased
- Player weapon scales have been increased
- Increased spawn rate of max HP skill nodes
- Greatsword melee damage has been increased to 2 (was 1)
- Shortsword knockback has been reduced
- Scythe has increased range and reduced knockback
- Dagger knockback has been decreased
- Fixed a bug which might caused an error when switching ranged weapons animations
- Fixed a collider issue with the hammer weapon
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[ 2022-04-30 20:18:45 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
270
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(67 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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