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Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

        All about exploration
  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system

                Skill system
  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree

            Combat system
  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks

            Weapons & Loot
  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points

               Story & NPCs
  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons
Striving for Light
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2021-11-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (142 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Updated Player Character

With Update 0.3.4 we are introducing a completely redesigned player character with cloak physics along plenty of highly requested improvements.

Game Description Image

  • The player character has been completely redesigned, featuring new cloak physics.
    Game Description Image
    Game Description Image
Game Description Image
  • Super boss areas can now be exited the first 6 seconds after entering in case new players are entering the area. After 6 seconds the area will lock you into the boss fight.
  • The super boss portals are now deactivated for 3 seconds before being able to enter it (was 1 second before). Additionally the collider area for entering the portal have been reduced significantly. This should help to prevent accidental entering the super boss area.
  • Skill nodes spawning algorithm has been reworked to better balance the amount of base and skill granting nodes
  • Hearts now have an increased detection area for when they start to move towards the player
  • Fragments of Lights now have an increased detection area for when they start to move towards the player
  • Skill shards now also gravitate towards the player character as the hearts and fragments of light do.
  • Increased glowing intensity for weapon loot beams
  • Removed casted shadows for dropped weapons
  • Skill performance optimisations
  • Updated skill descriptions to add more consistent information
  • Attack identifier intensity for spider enemies has been increased
  • Player character size has been increased
  • Player weapon scales have been increased
Game Description Image
  • Increased spawn rate of max HP skill nodes
  • Greatsword melee damage has been increased to 2 (was 1)
  • Shortsword knockback has been reduced
  • Scythe has increased range and reduced knockback
  • Dagger knockback has been decreased
Game Description Image
  • Fixed a bug which might caused an error when switching ranged weapons animations
  • Fixed a collider issue with the hammer weapon

Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Game Description Image
Join Official Discord! Game Description Image

[ 2022-04-30 20:18:45 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space

Recommended Setup

  • Storage: 1000 MB available space
GAMEBILLET

[ 6140 ]

16.39$ (18%)
20.72$ (17%)
13.25$ (12%)
14.91$ (17%)
5.03$ (16%)
49.77$ (17%)
24.87$ (17%)
7.07$ (12%)
8.78$ (12%)
16.79$ (16%)
8.27$ (17%)
33.17$ (17%)
8.39$ (16%)
26.65$ (11%)
12.42$ (17%)
20.72$ (17%)
33.17$ (17%)
16.59$ (17%)
16.79$ (16%)
17.75$ (11%)
17.59$ (12%)
20.72$ (17%)
24.87$ (17%)
12.42$ (17%)
16.57$ (17%)
8.85$ (11%)
16.57$ (17%)
16.79$ (16%)
17.79$ (11%)
16.57$ (17%)
GAMERSGATE

[ 1891 ]

4.25$ (57%)
0.43$ (91%)
3.19$ (79%)
0.68$ (91%)
23.99$ (40%)
2.13$ (79%)
6.0$ (80%)
4.0$ (90%)
6.8$ (83%)
0.89$ (87%)
9.0$ (77%)
16.0$ (60%)
10.2$ (74%)
6.44$ (82%)
5.1$ (87%)
10.2$ (66%)
0.85$ (91%)
1.91$ (87%)
1.91$ (87%)
10.63$ (79%)
0.77$ (74%)
6.38$ (74%)
3.19$ (87%)
0.85$ (83%)
0.64$ (87%)
0.6$ (91%)
4.14$ (86%)
3.19$ (79%)
15.17$ (49%)
2.03$ (86%)
MacGamestore

[ 4309 ]

2.98$ (85%)
17.49$ (13%)
1.99$ (89%)
4.98$ (88%)
2.79$ (86%)
2.98$ (90%)
3.99$ (73%)
7.79$ (40%)
4.89$ (84%)
1.19$ (94%)
3.89$ (74%)
53.99$ (10%)
1.99$ (87%)
53.99$ (10%)
4.99$ (83%)
2.99$ (80%)
1.99$ (87%)
9.49$ (5%)
5.99$ (80%)
1.10$ (89%)
65.99$ (6%)
1.99$ (90%)
2.39$ (85%)
1.19$ (88%)
1.19$ (88%)
1.59$ (68%)
9.49$ (5%)
1.09$ (86%)
1.19$ (76%)
1.19$ (70%)

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