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EA Public League Season 1

With update 0.5.3.3 we are kicking off the early access public league season 1. This update brings a variety of highly requested improvements, balancing changes and bugfixes. The well tested online mode is now getting increased visibility by a dedicated tutorial window introducing players to the online functionalities.How long would you wish a league season should be until the next one starts?

  • Public League Season 1 has started. Enter the new season from the main menu.
  • Added captured hearts for various gatekeeper boss fights.
  • [Skill] Charge: Charge now scales the size of summoned pets like the spider companions from the emerald staff.
  • Added a tutorial window in the main menu to introduce players to the online mode.
  • Added a new setting in the options menu which lets you automatically pause the game when the game window loses focus (This seemed to cause some OBS capturing issues before, let us know if those issues still occur)

  • Added [Stackable] tag to ability skill tooltips to display stackability
  • Fixed cut off numbers in stats window for regeneration stats
  • The skill gem event reward window now has a 1 second delay until a reward can be chosen to prevent accidental picks
  • Improved projectile scattering angles for all scatter skills so that projectiles don't overlap (0.5.3.3a)

  • Condition stacks now only get halved between damage intervals instead reset back to 1 stack. This should help upkeeping a higher amount of condition damage when mainly playing condition builds. (0.5.3.3b)
  • Increased enemy Hp scaling to compensate for gained exp frenzy bonus
  • Frenzy mode exp bonus does now scale slower the higher it gets

  • Fixed crash when picking up two weapons at once
  • Fixed crash when using emerald stuff to summon spider companions with charge range attack modifier active
  • Fixed not refreshed tooltips when using shard of change on a skill node multiple times
  • Fixed gatekeeper portal in endless maps switching to normal portal in certain cases
  • Fixed a bug which caused melee scattering sweep and scattering hit to interact with each other and wrongly prevent a skill effect from being spawned (0.5.3.3a)
  • Fixed a bug which caused duplicated save games when entering a new league (0.5.3.3a)
  • Fixed double hit not scaling when multiple double hits are active (0.5.3.3b)
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light! Join the official Discord!


[ 2022-07-14 19:06:19 CET ] [ Original post ]

Striving for Light
Igniting Spark Games Developer
Igniting Spark Games Publisher
2021-11-29 Release
Game News Posts: 270
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (67 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.



        All about exploration

  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system


                Skill system

  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree


            Combat system

  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks


            Weapons & Loot

  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points


               Story & NPCs

  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons

MINIMAL SETUP
  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Storage: 1000 MB available space
GAMEBILLET

[ 6108 ]

7.64$ (15%)
16.39$ (18%)
17.79$ (11%)
12.72$ (15%)
34.79$ (13%)
20.65$ (17%)
17.19$ (14%)
12.44$ (17%)
16.79$ (16%)
33.99$ (15%)
50.39$ (16%)
12.67$ (15%)
3.43$ (14%)
49.79$ (17%)
4.19$ (16%)
17.19$ (14%)
26.09$ (13%)
16.96$ (15%)
17.79$ (11%)
2.66$ (11%)
8.25$ (17%)
29.39$ (16%)
20.72$ (17%)
16.99$ (15%)
14.23$ (11%)
17.79$ (11%)
42.49$ (15%)
17.19$ (14%)
11.89$ (15%)
12.65$ (16%)
GAMERSGATE

[ 575 ]

4.5$ (62%)
0.75$ (85%)
2.03$ (86%)
0.9$ (92%)
1.0$ (80%)
3.38$ (62%)
4.88$ (62%)
9.99$ (50%)
5.31$ (79%)
3.0$ (85%)
4.13$ (62%)
3.4$ (83%)
5.63$ (62%)
3.75$ (62%)
11.99$ (20%)
0.81$ (91%)
2.69$ (91%)
0.9$ (92%)
2.25$ (89%)
24.85$ (45%)
0.64$ (87%)
21.25$ (57%)
17.0$ (57%)
2.0$ (90%)
7.5$ (70%)
0.85$ (83%)
0.68$ (83%)
1.8$ (85%)
0.51$ (83%)
11.69$ (42%)

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