▶
Performance Improvements
The rendering system was improved to exclude all non visible elements on the map from draw checks. This should lead to a noticeable performance improvement, especially when there are a lot of projectiles which also move off screen and also when having huge maps with a lot of enemies and objects.
The energy and endurance UI is now more responsive. While the animation worked out great in the early game chaining a lot of these animation times together on endgame builds ended up in a very unresponsive UI which made it hard to tell how resources are used and how fast the regeneration is, especially if the regeneration speed is higher than the animation speed. Old UI:
New UI:
[ 2022-08-11 16:21:31 CET ] [ Original post ]
Update 0.6.0.3 brings some performance improvements to the rendering system and an improved responsiveness for the energy and endurance UI.
Performance Improvements
The rendering system was improved to exclude all non visible elements on the map from draw checks. This should lead to a noticeable performance improvement, especially when there are a lot of projectiles which also move off screen and also when having huge maps with a lot of enemies and objects.
Improved responsiveness of energy & endurance UI
The energy and endurance UI is now more responsive. While the animation worked out great in the early game chaining a lot of these animation times together on endgame builds ended up in a very unresponsive UI which made it hard to tell how resources are used and how fast the regeneration is, especially if the regeneration speed is higher than the animation speed. Old UI:
New UI:
Further improvements
- The burning ground effect has been tweaked for improved performance
- Added the keybinding for opening the skill gem menu which is the key "G" on default. This key can also be changed in the key bindings menu.
- [Gatekeeper] Fixed a missplaced collider on the stone smasher projectiles
- [Gatekeeper] Fixed too low projectile range of iron frost
[ 2022-08-11 16:21:31 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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