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Improved map generation
A while back we added an alternative visual effect system for player projectiles which had graphic intense effects like the light or darkness projectiles. This system switched to a simpler visual effect once a spawner exceeded a specific projectile spawn threshold. However this system was only for the main projectiles created by your main attacks. We now extended this system to cover all created projectiles which should drastically improve performance for builds playing with darkness, light and ice projectiles. Also the darkness projectiles have received an improved alternate visual effect:
Special world objects and events now don't spawn next to traps and other obstacles which will make them better accessible in endgame maps. So a phoenix egg or merchant between multiple traps should now be a thing of the past.
The Freeze condition has been reworked so that enemies now get interrupted from their current attacks. Enemies now have different freeze resistance cooldowns. Normal enemies can be freezed and interrupted every 5 seconds, whereas bosses can be freezed only every 10 seconds and gatekeepers every 15 seconds. We also fixed some bugs related to the freeze condition where enemy AoE attacks end up invisible while still dealing damage.
[ 2022-08-13 13:36:28 CET ] [ Original post ]
Update 0.6.0.4 brings an improved map generation algorithm, further projectile performance improvements, reworked freeze conditions and even more tweaks and improvements to Striving for Light.
Improved Projectile Performance
A while back we added an alternative visual effect system for player projectiles which had graphic intense effects like the light or darkness projectiles. This system switched to a simpler visual effect once a spawner exceeded a specific projectile spawn threshold. However this system was only for the main projectiles created by your main attacks. We now extended this system to cover all created projectiles which should drastically improve performance for builds playing with darkness, light and ice projectiles. Also the darkness projectiles have received an improved alternate visual effect:
Improved Map Generation Algorithm
Special world objects and events now don't spawn next to traps and other obstacles which will make them better accessible in endgame maps. So a phoenix egg or merchant between multiple traps should now be a thing of the past.
Freeze Condition Rework
The Freeze condition has been reworked so that enemies now get interrupted from their current attacks. Enemies now have different freeze resistance cooldowns. Normal enemies can be freezed and interrupted every 5 seconds, whereas bosses can be freezed only every 10 seconds and gatekeepers every 15 seconds. We also fixed some bugs related to the freeze condition where enemy AoE attacks end up invisible while still dealing damage.
Further improvements
- Improved the visual effects of the meteor skills. The falling meteor is now smaller and has a reworked fade in effect to make it less distracting.
- Added SFX for emerald staff when summoning spiders.
- Reworked darkness projectile alternative visuals.
- Decreased SFX volume of meteor skills
- Fixed a bug with corrupted light map boss where it ended up not performing an attack.
- Fixed a bug with freeze conditions, which turned enemy AoE attacks invisible while they still remained active and were able to deal damage.
[ 2022-08-13 13:36:28 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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