Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Pathfinder Hotfix 0.6.1.0b
If you encounter crashes of bugs please let us know!
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
Improvements
- Added tutorial hint for the pathfinder for first map activation
- New maps are now unlocked after defeating the gatekeeper at floor 5 (was floor 6 before)
- Weapon tooltips now have a 1/s suffix for better explaining the attack speed rating
Balancing:
- Incereased sting weapon damage to 12 (was 10)
- Incereased spear weapon damage to 14 (was 10)
- Incereased sword of the phoenix weapon damage to 11 (was 10)
- Increased detection range for corrupted light void map boss
- Slightly reduced enemy amount scaling on endgame maps
Bugfixes:
- Fixed a crash which could occur when loading a save game
- Fixed infinite damage scaling of enemy projectiles when map modifiers are active
- Fixed translations for various map shards
- Fixed melee weapon tooltips displaying wrong damage numbers
- Fixed a bug which caused multiple damage instances being applied to the player when walking into multiple overlapping snail trails.
If you encounter crashes of bugs please let us know!
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
[ 2022-09-03 11:49:34 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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