Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Hotfix 0.6.1.2b

- Player movement is now more responsive.
- Swamp bug bullets now have a glow effect for increased visibility on dark backgrounds

- [Skill] Meteor: Meteor damage increased to 30 (was 20). Meteor now hits a random area in attack direction making possible to aim which area the meteor will hit. This should make the meteor skills much more usable. Improved meteor SFX.

- Fixed a bug which caused certain skills (mainly meteor) to only damage enemies once
- Fixed a crash related to the character selection on loading save files
- Fixed respawning objects after scene switch in gatekeeper arenas
- Fixed a bug from last update 0.6.1.2 which sets your health to 3 hearts after switching a scene
- Fixed a bug which caused additional hearts from the leagcy progression system not being applied initially
[ 2022-09-12 07:47:04 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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