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EA-Season 4
[ 2022-09-15 23:02:52 CET ] [ Original post ]
With update 0.6.1.5 we are doing massive balancing changes to the regeneration system along performance and further improvements. With those balance changes we are also also kicking off a new season EA-public-season-4! We wish everyone a lot of fun in the new season. If you encounter any bugs please let us know.
Performance Improvements
- Added new projectile cluster system which batches a bunch of projectiles together to trigger on hit effects. This will improve performance drastically since less collisions have to be calculated. Instead of creating 5 damage areas of nearby projectiles we cluster them and only create one damage filed with 5 times the damage of the single area. The projectile clustering only gets activated if there are a decent amount of projectiles on each attack so that it can be assumed that a whole cluster would hit an enemy.
- Improved particle culling system which is now scaling the culling area with AoE size increase.
- You are now not performing an attack when talking to NPCs and progressing through the dialog.
- Improved performance for darkness projectiles.
- Exploding Skills now use a new particle system running on the GPU to improve performance.
- We are making huge changes to how regeneration works. Currently regeneration is stacking multiplicative which eventually grant near infinite regeneration of energy and endurance. We are changing this system to scale additive. To compensate we increased the base percentage of regeneration which will grant you more resource regeneration early on but with a steady instead of an exponential increase.
- Energy Regeneration now grants + 40% increased energy regeneration (was 20% before)
- Endurance Regeneration now grants +40% increased endurance regeneration (was 20% before)
- Dodge Regeneration now grants +40% increased doge regeneration (was 20% before)
- Projectiles on hit effects are now only triggered when you have a small distance to enemies to prevent shotgunning bosses (triggering all projectiles
- Fixed a bug which caused initial dodge regeneration to be much higher than it should be. (v.0-.6.1.5b)
- Fixed a bug which caused the gatekeeper portal to open even though the map mini boss was not defeated yet
- Frenzy mode timer will now remember the current + % EXP bonus after switching scenes
- Fixed the possibility to un-pause the game while not selected an unlocked skill or weapon
[ 2022-09-15 23:02:52 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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