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Update 0.6.3.1
All relevant particle effects have been converted to GPU based particles instead of CPU based. This should lead to a big performance increase when a lot of particle effects are on the screen. This should also fix some of the stuttering when certain effects are triggered. This moves tasks where the CPU is bad at to the GPU which can handle a lot more particles and free up potential CPU bottle necks.
The player camera now uses a new interpolation method which should lead to much more fluent camera movement. With the new camera position interpolation method we now have the possibility to decide in which step of the game loop we want to update the position leading to less jittery movements since its now synced to the rendering time step.
[ 2022-10-06 16:19:03 CET ] [ Original post ]
New Features
Particle Effect Performance
All relevant particle effects have been converted to GPU based particles instead of CPU based. This should lead to a big performance increase when a lot of particle effects are on the screen. This should also fix some of the stuttering when certain effects are triggered. This moves tasks where the CPU is bad at to the GPU which can handle a lot more particles and free up potential CPU bottle necks.
Player Camera
The player camera now uses a new interpolation method which should lead to much more fluent camera movement. With the new camera position interpolation method we now have the possibility to decide in which step of the game loop we want to update the position leading to less jittery movements since its now synced to the rendering time step.
Player Light
- Replaced bloom/glow effect by adjusted player lighting which overall leads to less blurriness. Player light now has a colour gradient which adds nice colour tones to the environment.
- Player light source is now also reduced in brightness when starting coop mode to prevent blown out colours when both players are near each other. It reverts back when ending the coop mode.
Improvements
- Added slight sharpening effect which should make up for the blur that comes with the FXAA antialiasing.
- Ground tutorial font now has outlines to increase readability.
Bugfixes
- Fixed wrong displayed projectile damage in stats window.
- Fixed camera movement jumps on loading a new scene.
- Fixed blown out colours on lightning staff.
[ 2022-10-06 16:19:03 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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