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Patch 0.7.0.3c
[ 2022-11-15 19:02:55 CET ] [ Original post ]
- Portal to town in tutorial is now automatically opened if tutorial boss is defeated.
- Improvements to input responsibility routines. This should make button presses to switch scenes more reliable.
- Portals are now interactible after scene switch without needing to walk away and approach them again.
- Companions refresh their attacks now which should yield much more constant damage output also if they don't move.
Companion Rebalancing
- Companions have increased attack range.
- Range companion has increased projectile speed.
- Companions have faster movement and attack speed and in general are more responsive to your movement.
- Wolf Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
- Range Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
- Chicken Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
- Bursting Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -20% (was energy/endurance regeneration -40%)
- Fixed double hit and melee constructs not being able to attack bosses, especially gatekeepers and deal any damage.
- Fixed skill effects sometimes not being shown on false culling. Now skill effects should always be displayed also on gatekeeper fights, where you tend to fight long on one spot where this issue previously occured.
[ 2022-11-15 19:02:55 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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