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Legendary Content Update - Preview (Part 1)
A new crafting window will be introduced which can be opened anytime during your run or also from the skill tree. The crafting window will also serve as your gear inventory showcasing your equipped weapons and the new item type we will introduce in the future. You may have noticed the 3 new shards located at the bottom of the crafting windows. And this is exactly what it looks like...
When you have collected plenty of skill gems finding the right one might consume some time and requires some serious scrolling action. With the upcoming update we are introducing optional filters which can be toggled to only show the selected skill gem type. So if you search for a melee skill gem you simply toggle the melee filter and all skills which are not for melee attacks will be hidden.
Futhermore, the stats window has shown its age and its time to replace the stats window with better structured and visually upgraded version. The stats window now also shows your equipped weapons and also the cost related to the attacks are now displayed much clearer which should make it easier for new players to understand the resource system. You may also have noticed the tab menu on the bottom which allows to switch to the skills tab where all active skills are now displayed with a lot more available space compared to the old stats window where icons tend to get very small if plenty of different active skills have been activated.
We are also improving the skill tree algorithm. So with the new update at least one range and one melee active ability is spawned on each new run so that it is immediatly available. This should prevent having to re-roll a run due to no active ability skills being spawned from the start and a lack of goal to craft a build towards. Along this we are also balancing spawn possibilities of some skills in the skill tree.
With the upcoming update we will rework some skills to improve their usability. We are also adding support skills for condition damage and will rework the companion support skill. Which skills do you never use, and why? Let us know in the comments!
There is even more to come with the Legendary Content Update, you may already have a guess what we will introduce. Let us know your guess. To learn more about the upcoming update watch out for the second part of our content update preview. Thanks for being part of our game development journey for Striving for Light. We want to share our current early access roadmap to give you a basic idea of the upcoming content & feature updates. You are invited to join our discord and participate in the ongoing development of Striving for Light! [url=https://discord.com/invite/GNEBkQDyUb] Join the official Discord!
[ 2022-11-21 21:52:26 CET ] [ Original post ]
In this post we are going to take a deep dive into some of the UI improvements coming with the Legendary Content Update (Version 0.7.1) and a small hint which features you may also expect with the upcoming Striving for Light Update.
Crafting
A new crafting window will be introduced which can be opened anytime during your run or also from the skill tree. The crafting window will also serve as your gear inventory showcasing your equipped weapons and the new item type we will introduce in the future. You may have noticed the 3 new shards located at the bottom of the crafting windows. And this is exactly what it looks like...
Skill Gem Window
When you have collected plenty of skill gems finding the right one might consume some time and requires some serious scrolling action. With the upcoming update we are introducing optional filters which can be toggled to only show the selected skill gem type. So if you search for a melee skill gem you simply toggle the melee filter and all skills which are not for melee attacks will be hidden.
Stats Window
Futhermore, the stats window has shown its age and its time to replace the stats window with better structured and visually upgraded version. The stats window now also shows your equipped weapons and also the cost related to the attacks are now displayed much clearer which should make it easier for new players to understand the resource system. You may also have noticed the tab menu on the bottom which allows to switch to the skills tab where all active skills are now displayed with a lot more available space compared to the old stats window where icons tend to get very small if plenty of different active skills have been activated.
Skill Tree
We are also improving the skill tree algorithm. So with the new update at least one range and one melee active ability is spawned on each new run so that it is immediatly available. This should prevent having to re-roll a run due to no active ability skills being spawned from the start and a lack of goal to craft a build towards. Along this we are also balancing spawn possibilities of some skills in the skill tree.
Skill Reworks
With the upcoming update we will rework some skills to improve their usability. We are also adding support skills for condition damage and will rework the companion support skill. Which skills do you never use, and why? Let us know in the comments!
And more...
There is even more to come with the Legendary Content Update, you may already have a guess what we will introduce. Let us know your guess. To learn more about the upcoming update watch out for the second part of our content update preview. Thanks for being part of our game development journey for Striving for Light. We want to share our current early access roadmap to give you a basic idea of the upcoming content & feature updates. You are invited to join our discord and participate in the ongoing development of Striving for Light! [url=https://discord.com/invite/GNEBkQDyUb] Join the official Discord!
[ 2022-11-21 21:52:26 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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