In this post we are going to take a deep dive into the new weapon tier we are adding with the Legendary Content Update (Version 0.7.1)... yes, you guess it right, we are adding legendary weapons to the game. And we will also take a closer look on how you can modify weapons with the new introduced crafting system.
The Legendary Content Update will be released on Monday 28th of November at 8pm CET.
With the update lauch we will start Season 6.
Legendary Weapons
With this update we are adding a complete new weapon tier to the game: Legendary Weapons. All weapons in the game receive a legendary tier which not only has a higher base damage but also comes with a skill socket. The skill socket can hold a big variety of different ability skills which can freely be combined with your abilities from the skill tree. This will lead to over 1000 new legendary weapons to hunt for and bring your builds to the next level.

The legendary abilities will open up completely new build possibilities. You want to build melee constructs while casting a shot from your ranged weapon, or summon companions on melee attacks, or what about trigger AoE explosions directly on attacks? Furthermore legendary weapons complement themself. So if you wield 2 legendary weapons those legendary abilities can influence each other.
Crafting System
With this update we are introducing a crafting system as well as 3 collectible weapon shards into the game. These weapon shards are rare drops which can be found in every corner of the world granting you new ways to upgrade and modify your weapons.
This are the 3 new introduced weapon shards and what you can use them for.
- Shard of Power

A shard which holds the power to modify the base damage of any weapon.
- Shard of Quality

A shard which holds the potential to transform a normal weapon into a legendary weapon.
- Shard of Recast

A shard with the power to recast an embedded skill into something new.
With the new crafting system you can not only re-roll the base damage of the weapon you can also try your luck with shards of quality to upgrade a normal weapon to a legendary weapon.

Once you obtained a legendary weapon you can re-roll the socketed skill with shards of recast to a new ability to hunt for the perfect synergies for your builds.
Reworked Weapons
All weapons now have random generated damage stats. It is easy to find a weapon with normal base damage but in rare cases you can now find weapons with very high base damage.
Along the random generated attributes we are also changing the damage scaling of skill nodes. In the past it did not make a huge difference how much damage a weapon has dealt because the base damage got quickly overshadowed by the increased damage buffs from the skill tree. With this update we are scaling the increased damage skill nodes based on your weapon base damage. So if you are wielding a dagger with a lower base damage but fast attack speed the increased damage nodes from the skill tree will grant less damage increase compared to wielding the elder club with over 3 times more base melee damage. This should make weapon choices more substantial and not only about their attack speed and range.
There is even more to come with the legendary content update (version 0.7.1), we will post the full patch notes close to the update release date.
Thanks for being part of our game development journey for Striving for Light.
You are invited to join our discord and participate in the ongoing development of Striving for Light!
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[ 2022-11-25 19:07:08 CET ] [ Original post ]