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Legendary Content Update - Preview (Part 2)
With the update lauch we will start Season 6.
With this update we are adding a complete new weapon tier to the game: Legendary Weapons. All weapons in the game receive a legendary tier which not only has a higher base damage but also comes with a skill socket. The skill socket can hold a big variety of different ability skills which can freely be combined with your abilities from the skill tree. This will lead to over 1000 new legendary weapons to hunt for and bring your builds to the next level.
The legendary abilities will open up completely new build possibilities. You want to build melee constructs while casting a shot from your ranged weapon, or summon companions on melee attacks, or what about trigger AoE explosions directly on attacks? Furthermore legendary weapons complement themself. So if you wield 2 legendary weapons those legendary abilities can influence each other.
With this update we are introducing a crafting system as well as 3 collectible weapon shards into the game. These weapon shards are rare drops which can be found in every corner of the world granting you new ways to upgrade and modify your weapons. This are the 3 new introduced weapon shards and what you can use them for.
Once you obtained a legendary weapon you can re-roll the socketed skill with shards of recast to a new ability to hunt for the perfect synergies for your builds.
All weapons now have random generated damage stats. It is easy to find a weapon with normal base damage but in rare cases you can now find weapons with very high base damage. Along the random generated attributes we are also changing the damage scaling of skill nodes. In the past it did not make a huge difference how much damage a weapon has dealt because the base damage got quickly overshadowed by the increased damage buffs from the skill tree. With this update we are scaling the increased damage skill nodes based on your weapon base damage. So if you are wielding a dagger with a lower base damage but fast attack speed the increased damage nodes from the skill tree will grant less damage increase compared to wielding the elder club with over 3 times more base melee damage. This should make weapon choices more substantial and not only about their attack speed and range. There is even more to come with the legendary content update (version 0.7.1), we will post the full patch notes close to the update release date. Thanks for being part of our game development journey for Striving for Light. You are invited to join our discord and participate in the ongoing development of Striving for Light! [url=https://discord.com/invite/GNEBkQDyUb] Join the official Discord!
[ 2022-11-25 19:07:08 CET ] [ Original post ]
In this post we are going to take a deep dive into the new weapon tier we are adding with the Legendary Content Update (Version 0.7.1)... yes, you guess it right, we are adding legendary weapons to the game. And we will also take a closer look on how you can modify weapons with the new introduced crafting system.
The Legendary Content Update will be released on Monday 28th of November at 8pm CET.
With the update lauch we will start Season 6.
Legendary Weapons
With this update we are adding a complete new weapon tier to the game: Legendary Weapons. All weapons in the game receive a legendary tier which not only has a higher base damage but also comes with a skill socket. The skill socket can hold a big variety of different ability skills which can freely be combined with your abilities from the skill tree. This will lead to over 1000 new legendary weapons to hunt for and bring your builds to the next level.
The legendary abilities will open up completely new build possibilities. You want to build melee constructs while casting a shot from your ranged weapon, or summon companions on melee attacks, or what about trigger AoE explosions directly on attacks? Furthermore legendary weapons complement themself. So if you wield 2 legendary weapons those legendary abilities can influence each other.
Crafting System
With this update we are introducing a crafting system as well as 3 collectible weapon shards into the game. These weapon shards are rare drops which can be found in every corner of the world granting you new ways to upgrade and modify your weapons. This are the 3 new introduced weapon shards and what you can use them for.
- Shard of Power
A shard which holds the power to modify the base damage of any weapon. - Shard of Quality
A shard which holds the potential to transform a normal weapon into a legendary weapon. - Shard of Recast
A shard with the power to recast an embedded skill into something new.
Once you obtained a legendary weapon you can re-roll the socketed skill with shards of recast to a new ability to hunt for the perfect synergies for your builds.
Reworked Weapons
All weapons now have random generated damage stats. It is easy to find a weapon with normal base damage but in rare cases you can now find weapons with very high base damage. Along the random generated attributes we are also changing the damage scaling of skill nodes. In the past it did not make a huge difference how much damage a weapon has dealt because the base damage got quickly overshadowed by the increased damage buffs from the skill tree. With this update we are scaling the increased damage skill nodes based on your weapon base damage. So if you are wielding a dagger with a lower base damage but fast attack speed the increased damage nodes from the skill tree will grant less damage increase compared to wielding the elder club with over 3 times more base melee damage. This should make weapon choices more substantial and not only about their attack speed and range. There is even more to come with the legendary content update (version 0.7.1), we will post the full patch notes close to the update release date. Thanks for being part of our game development journey for Striving for Light. You are invited to join our discord and participate in the ongoing development of Striving for Light! [url=https://discord.com/invite/GNEBkQDyUb] Join the official Discord!
[ 2022-11-25 19:07:08 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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