Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Legendary Content Update Hotfixes
If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.
Thanks for being part of our game development journey for Striving for Light.
You are invited to join our discord and participate in the ongoing development of Striving for Light!
[url=https://discord.com/invite/GNEBkQDyUb]
Join the official Discord![/url]
Improvements
- Weapon Shard Items can now also be obtained from the merchant (v.0.7.1.0c)
- Improved visual effects for the unstable potion ranged weapon poison splash (v.0.7.1.0c)
Balancing
- [Range Weapon] Unstable Potion: Now inflicts poison stacks also on bullet hit additionally to have a 30% chance in triggering a poison splash AoE effect. Base Weapon Attack Speed reduced to 1.1/s (was 1.0/s). Attack Cost has been increased to compensate the power gain to 1 Endurance and 1 Energy (was 1 Endurance).
Bugfixes
- Fixed a bug which caused legendaries to vanish on gatekeeper and aeodra arenas (v.0.7.1.0a)
- Fixed a bug which caused legendary weapon vfx being always active on certain weapons (v.0.7.1.0a)
- Fixed a bug which caused unreliable projectile range behaviour with reverting shot and increased projectile range nodes. Mostly the projectile range increase of skill nodes was only affecting the first spawned projectiles and had no effect on later spawned projectiles. (v.0.7.1.0b)
- Fixed a crash when entering secret boss arena on void map (v.0.7.1.0c)
- Fixed a crash when changing ranged weapons with active range attack replacer skills (v.0.7.1.0c)
- Fixed a crash on certain enemies with reverting projectiles (v.0.7.1.0c)
- Charge does now actually scale the projectile damage when charging projectiles (v.0.7.1.0c)
If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.
Thanks for being part of our game development journey for Striving for Light.
You are invited to join our discord and participate in the ongoing development of Striving for Light!
[url=https://discord.com/invite/GNEBkQDyUb]
Join the official Discord![/url]
[ 2022-11-28 23:13:27 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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