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New side dungeons & new item types - Patch 0.8 preview & beyond!
This update will bring new side dungeons to Striving for Light where you fight through random generated rooms all the way to a dungeon boss. Here you fight for acquiring a new item type that can also hold new active skills. You might have asked yourself what the 4 unused slots in the crafting window are for. Yes, exactly these will be able to hold 4 of the new items.
The new item type introduced with version 0.8 can hold both, passive stat improvements and active skills which can be used by the right mouse button. Those skills have a higher cooldown and can be used to temporarily protect you from received damage or cast an aura that increases your damage output for a short amount of time with also making you more vulnerable to incoming damage. But this is not all these items can also hold completely new skills that do not cost any additional resources. You will be able to carry 4 of these new items in total. These items can hold set bonuses which grant you powerful skills when you have a set completed. So you will have to enter the new dungeon multiple times to find the perfect item combinations to suit your current build.
Players constantly push the limits on the leaderboard so we want to provide additional challenges for players that already reached their level goals in the current season. Therefore, we will introduce new difficulty tiers that can be unlocked reaching a certain level on a run. This unlocks the next difficulty tier where you can complete on a new leaderboard specifically for this difficulty tier. With this we will also rebalance the endgame difficulty of Striving for Light.
With 0.8 we will add a new achievement system which will give you transparent goals to aim at. These achievements can also grant unlocks if completed. This should make it easier for new players to get into the game.
The pathfinder system will be reworked slightly to support the new difficulty tiers but also to make the start for new players much easier. Your feedback made us clear that the pathfinder especially for new players is hard to understand and does not bring value for the first runs in a new season or in a new save game. Therefore you will need to unlock the pathfinder in order to use it. Most players dont utilise the pathfinder until enough map shard have been collected so we want to remove the additional needed interactions to activate a map for early runs in a new season and make it available later when it will actually be used.
Moving towards the full release of Striving for Light we will add new playable characters to Striving for Light. These characters can be unlocked completing specific challenges. Each character will have a different starting weapon set and a unique twist on starting stats or special abilities.
We will do some experimentation on alternative unlock systems that give you a better overview on what weapons can be unlocked and a better possibility to set your goals to unlock the weapons you want.
We will do some experimentation with changes to the skill system that will grant you possibilities to modify the skill pool that will be active for your next run in some extent. This will make it possible to plan a kind of build or playing style at the start of the run to some extent. We still want to keep the randomness of the skill tree and the available skills since this gives players great opportunities trying out new skill combinations and experimentations during runs. The skill tree discovery and experimentation playground will be preserved. And there is even more to come. Since the next major update is holding a lot in store for you it will not be directly around the corner. But there is another Striving for Light related project in the works that we are already hyped to talk about in the next days. So, watch out for this announcement as it will keep you entertained until 0.8 lands. Join the official discord and participate in the ongoing development of Striving for Light! Join the official discord!
[ 2023-01-20 19:31:18 CET ] [ Original post ]
We are already working on the next major update (Version 0.8) for Striving for Light. There is a lot to cover so this is what it will bring to Striving for Light.
New Side Dungeons
This update will bring new side dungeons to Striving for Light where you fight through random generated rooms all the way to a dungeon boss. Here you fight for acquiring a new item type that can also hold new active skills. You might have asked yourself what the 4 unused slots in the crafting window are for. Yes, exactly these will be able to hold 4 of the new items.
New Item Type
The new item type introduced with version 0.8 can hold both, passive stat improvements and active skills which can be used by the right mouse button. Those skills have a higher cooldown and can be used to temporarily protect you from received damage or cast an aura that increases your damage output for a short amount of time with also making you more vulnerable to incoming damage. But this is not all these items can also hold completely new skills that do not cost any additional resources. You will be able to carry 4 of these new items in total. These items can hold set bonuses which grant you powerful skills when you have a set completed. So you will have to enter the new dungeon multiple times to find the perfect item combinations to suit your current build.
Difficulty Tiers
Players constantly push the limits on the leaderboard so we want to provide additional challenges for players that already reached their level goals in the current season. Therefore, we will introduce new difficulty tiers that can be unlocked reaching a certain level on a run. This unlocks the next difficulty tier where you can complete on a new leaderboard specifically for this difficulty tier. With this we will also rebalance the endgame difficulty of Striving for Light.
In game achievements
With 0.8 we will add a new achievement system which will give you transparent goals to aim at. These achievements can also grant unlocks if completed. This should make it easier for new players to get into the game.
Pathfinder rework
The pathfinder system will be reworked slightly to support the new difficulty tiers but also to make the start for new players much easier. Your feedback made us clear that the pathfinder especially for new players is hard to understand and does not bring value for the first runs in a new season or in a new save game. Therefore you will need to unlock the pathfinder in order to use it. Most players dont utilise the pathfinder until enough map shard have been collected so we want to remove the additional needed interactions to activate a map for early runs in a new season and make it available later when it will actually be used.
Beyond 0.8
Different Character Classes
Moving towards the full release of Striving for Light we will add new playable characters to Striving for Light. These characters can be unlocked completing specific challenges. Each character will have a different starting weapon set and a unique twist on starting stats or special abilities.
Changes to Unlocks
We will do some experimentation on alternative unlock systems that give you a better overview on what weapons can be unlocked and a better possibility to set your goals to unlock the weapons you want.
Changes to skill system
We will do some experimentation with changes to the skill system that will grant you possibilities to modify the skill pool that will be active for your next run in some extent. This will make it possible to plan a kind of build or playing style at the start of the run to some extent. We still want to keep the randomness of the skill tree and the available skills since this gives players great opportunities trying out new skill combinations and experimentations during runs. The skill tree discovery and experimentation playground will be preserved. And there is even more to come. Since the next major update is holding a lot in store for you it will not be directly around the corner. But there is another Striving for Light related project in the works that we are already hyped to talk about in the next days. So, watch out for this announcement as it will keep you entertained until 0.8 lands. Join the official discord and participate in the ongoing development of Striving for Light! Join the official discord!
[ 2023-01-20 19:31:18 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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