▶
Update 0.7.2.5
Last update we introduced an alternative healthbar which replaced the lengthly healthbar in the endgame with a numeric alternative to display your current health points. We received a lot of feedback regarding the alternative healthbar, and heard your voices about the need of a visual representation about how much of your health is acutally missing without having to do the math to keep the focus on the important stuff. So we worked on an improved healthbar concept that combines all the positives from the legacy and the alternative healthbar and removes all the negatives of each individual healthbar design. So how does the new healthbar look?
But wait isn't this just looking like the legacy healthbar? Exactly for low max health points the healthbar is looking like the legacy healthbar. We especially wanted to keep the legacy design for now as it matches the collectible hearts perfectly and makes the health concept easy to understand for new players. Once you increase your max health pool the healthbar will at first extent in length but then decrease the heart sizes up to a point where individual hearts are still clearly visible.
If you further build up your max health pool the hearts will gradually fade into a bar-type health bar with the additional numeric information about how your current health versus your max health points.
There is technically no limit for the new healthbar concept. Even going way beyond 100 health will yield a readable bar-type healthbar with additional numeric information.
We hope this new health bar concept will meet your requirements on your journeys into the deepest corners of darkness. Let us know your thoughts and experience using the new healthbar!
[ 2023-01-26 22:22:03 CET ] [ Original post ]
New Features
New dynamic healthbar
Last update we introduced an alternative healthbar which replaced the lengthly healthbar in the endgame with a numeric alternative to display your current health points. We received a lot of feedback regarding the alternative healthbar, and heard your voices about the need of a visual representation about how much of your health is acutally missing without having to do the math to keep the focus on the important stuff. So we worked on an improved healthbar concept that combines all the positives from the legacy and the alternative healthbar and removes all the negatives of each individual healthbar design. So how does the new healthbar look?
But wait isn't this just looking like the legacy healthbar? Exactly for low max health points the healthbar is looking like the legacy healthbar. We especially wanted to keep the legacy design for now as it matches the collectible hearts perfectly and makes the health concept easy to understand for new players. Once you increase your max health pool the healthbar will at first extent in length but then decrease the heart sizes up to a point where individual hearts are still clearly visible.
If you further build up your max health pool the hearts will gradually fade into a bar-type health bar with the additional numeric information about how your current health versus your max health points.
There is technically no limit for the new healthbar concept. Even going way beyond 100 health will yield a readable bar-type healthbar with additional numeric information.
We hope this new health bar concept will meet your requirements on your journeys into the deepest corners of darkness. Let us know your thoughts and experience using the new healthbar!
Improvements
- NPCs in town now recognize immediately that you have enough light to unlock weapons and skills.
- Replaced shadow behind player character with additional light source. This should make the player outline better visible in dark environments.
Bugfixes
- Fixed unlock notification window blocking pause menu buttons for mouse input.
- Fixed wrong tooltips on stats window elements.
[ 2023-01-26 22:22:03 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB