Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.8.1.1










Once your character reaches level 30 these higher map tiers will start to appear in the pathfinder. The map tiers are bound to your character level so weaker characters that struggled progressing will get higher map tiers later.
Maps with a higher tier come with additional enemy and trap damage. These modifiers can't be changed or mitigated. Each map tier adds 1 additional enemy and trap damage to the map. In contrast to compensate this we have reverted the increased HP scaling to a value only a bit over the pre 0.8 level.
We hope that this makes early-mid game more fluid and enjoyable by also making the endgame challenging without bloated enemy HPs.
If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord!
With update 0.8.1.1 we are introducing a new balancing system to Striving for Light. This new balancing system will make it possible to have a gradual difficulty increase without bloating enemy HPs.
New Features
Map Tiers
Maps can now be of a certain tier (I, II, III, IV, V, VI, VII, VIII, IX, X). Each tier comes with a unique map icon.









Once your character reaches level 30 these higher map tiers will start to appear in the pathfinder. The map tiers are bound to your character level so weaker characters that struggled progressing will get higher map tiers later.
Maps with a higher tier come with additional enemy and trap damage. These modifiers can't be changed or mitigated. Each map tier adds 1 additional enemy and trap damage to the map. In contrast to compensate this we have reverted the increased HP scaling to a value only a bit over the pre 0.8 level.
We hope that this makes early-mid game more fluid and enjoyable by also making the endgame challenging without bloated enemy HPs.
Balancing
- Massively reduced enemy hp scaling to only be slightly above pre 0.8 update
- Increased spawn rate of increased melee and increased projectile damage
- Energetic Stone Boss now has larger attack range
- Gatekeeper Iron Frost attacks have been reworked
- Gatekeeper defence objects now have a slight hit cooldown to prevent them being one shotted in endgame. Therefore the hit amount was reduced to 8 (was 10)
- Reduced maximum trap cap by map mods to +200% (was unlimited before) to prevent small maps being overflooded with traps
- Excluded chicken companion and increased collect range from the skill spawn pool. It can be still be obtained by events and added manually to the skill tree.
If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord!
[ 2023-03-23 17:51:38 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
GAMEBILLET
[ 6407 ]
GAMERSGATE
[ 1891 ]
MacGamestore
[ 4309 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB