Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.8.2.5
If you still getting crashes on startup or during gameplay please report them on our -> Official Discord or through our website at: Bugreport-Form. . Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\
Thanks in advance for helping us tracking down those bugs and crashes :)
Update 0.8.2.5 focuses on balancing and improvements for the skill lightning strike. Also negative tradeoffs from life-leech and collect range have been removed.
Balancing
- Projectile Shield now grants additional 50% projectile range
- Lightning Strike now targets aimed direction
- Life Leech now has no tradeoffs (had +1 Dodge Cost before)
- Increaesd Collecting Range now has no tradeoffs (had +1 Dodge Cost before)
- Darokin glaring light effect now is triggered on melee and range attacks (was only melee attacks)
- Dark Wanderer gained additional 5 companion damage
Bugfixes
- Fixed wrong lifeleech display in build viewer
- Fixed darokin offering the unlock character dialog even though you have already unlocked the character darokin
If you still getting crashes on startup or during gameplay please report them on our -> Official Discord or through our website at: Bugreport-Form. . Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\
Thanks in advance for helping us tracking down those bugs and crashes :)
[ 2023-04-21 18:22:45 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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