Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.8.2.5a

Projectiles now orbit around you with your player position as the origin. Projectile Shield now sets the projectile speed to a much lower value which is not dependent on the type of projectiles.
Previously you would find Projectile Shield almost unusable on very slow or very fast projectiles as the radius would have been to small or too large. Also aiming was quite hard if you did not have a few projectile multiplicators set up.
This as well changes with the new projectile shield rework. All projectiles orbit with the same radius and are therefore much easier to aim. You can now even increase the radius of the orbit by increasing your Area of Effect. Skill descriptions have been adjusted accordingly.
The game now initialises in fullscreen mode. If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form. . Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\
Thanks in advance!
New Features:
Projectile Shield Range Attack Replacer Skill got a complete rework and now works different. First of this is how the projectile shield rework looks in action:
Projectiles now orbit around you with your player position as the origin. Projectile Shield now sets the projectile speed to a much lower value which is not dependent on the type of projectiles.
Previously you would find Projectile Shield almost unusable on very slow or very fast projectiles as the radius would have been to small or too large. Also aiming was quite hard if you did not have a few projectile multiplicators set up.
This as well changes with the new projectile shield rework. All projectiles orbit with the same radius and are therefore much easier to aim. You can now even increase the radius of the orbit by increasing your Area of Effect. Skill descriptions have been adjusted accordingly.
The game now initialises in fullscreen mode. If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form. . Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\
Thanks in advance!
[ 2023-04-22 20:34:25 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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