Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.8.5.0
Information about the upcoming 24h streamer race on 24th June at:
https://store.steampowered.com/news/app/1646790/view/3653029068484924458?l=english
You are invited to join our official discord to connect with the community and discuss and prepare your builds for the upcoming Rush Event.
Join the official discord!
New Features:
- New training dummies have been added to Ankerath.
This training dummies always have the same HP Pool as regular enemies of your current difficulty setting. So the HP pool dynamically grows with your enemy strength making it the perfect dummy to test build changes before going back into a map. Once a training dummy HP pool is depleated it will immediatly get refilled.
- Re-designed damage numbers. We completely redesigned the damage number animation to make damage numbers feel as responsive as possible and more satisfying to look at. So the new animation is designed to reflect the damage inpact. Also the damage numbers have got a complete new color code with gradual tint shift from pure white - yellow - golden depending on the damage amount. The previous color code was just to diverse with a more rainbow disco feel.
- Re-designed tooltips for skills, maps, map mods, shards and consumable items. The previous tooltip design can be dated back to our pre-early access days over a year ago so it definately needed a long awaited redesign. Here is how the new tooltip design looks like.
Improvements
- New multi threaded physics model for improved performance
- If new difficulty tiers are unlocked a new run now always defaults at difficulty tier 1 and has to be increased by the player
Bugfixes:
- Fixed the cursor hotspot offset for the software cursor
- Fixed crashes for new players that did not have any savefiles
- Fixed crash/ missing placement preview on placing skill gems with new multi threaded physics model (v.0.8.5.0a)
Information about the upcoming 24h streamer race on 24th June at:
https://store.steampowered.com/news/app/1646790/view/3653029068484924458?l=english
You are invited to join our official discord to connect with the community and discuss and prepare your builds for the upcoming Rush Event.
Join the official discord!
[ 2023-06-21 07:29:35 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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