Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
0.8.6 Beta Branch
We offer a bounty for the first 3 persons who post a screenshot of the new secret into our Discord in the screenshots channel. The first 3 players who share the right screenshot will receive a steam key for one of our games or soundtracks of their choice!
This patch notes will be updated whenever the beta branch will receive an update until its feature complete for the upcoming version 0.8.6.
Patch notes v. 0.8.6.0a
- Transitioned to multi threaded physics model for increased performance. Plenty of technical changes on how collisions are processed to enable multi threaded physics.
- Performance improvements on hitting enemies due to new and improved enemy detection range change for all enemies.
- Fixed inconsistent map enemy density which could lead to very poor performance on very unplayable enemy densities on forest and sands map for example. Previously some maps due to weak enemy spawn restrictions could end up having tons over overlapping enemies that was leading to massive performance issues. This should now be fixed as enemies have now the same spawn restrictions on each map.
- Sand map now has larger trap distance to prevent trap cluttering.
- Memory leak fixes.
- Fixed invisible AoE field on corrupted merchant.
- Fixed off-flowing tooltips in the pathfinder when applying shards to maps.
- Increased spawn possibility of the new added secret.
Bounty Hunt the new Secret
The efforts which flowed into the past streamer-race event have also brought back a species which seemed extinguished in the vast lands around Ankerath.We offer a bounty for the first 3 persons who post a screenshot of the new secret into our Discord in the screenshots channel. The first 3 players who share the right screenshot will receive a steam key for one of our games or soundtracks of their choice!
Bug Reporting
Please use our Discord or the steam forums to report any occuring issues so that we can fix and improve all the new features to make the upcoming udpate the best it can be! Thanks for being part of this journey![ 2023-06-26 22:33:28 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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