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Update 0.9.0.1
In softcore mode you will now gain a new shield charge after each defeated gatekeeper. The gained shield charge is now also indicated by a new blue visual effect. Previously shields recharged after each 10 levels. This was way to unclear when shields are recharged and way to unsteady. With this new change softcore mode should be more accessible for new players.
A new shockwave culling system was implemented that prevents multiple shockwaves being spawned on top of each other, preventing screen articfacts. This should also lead to improved performance.
[ 2023-10-16 11:31:17 CET ] [ Original post ]
New Features:
More Accessible Softcore Mode
In softcore mode you will now gain a new shield charge after each defeated gatekeeper. The gained shield charge is now also indicated by a new blue visual effect. Previously shields recharged after each 10 levels. This was way to unclear when shields are recharged and way to unsteady. With this new change softcore mode should be more accessible for new players.
Shockwave Culling System
A new shockwave culling system was implemented that prevents multiple shockwaves being spawned on top of each other, preventing screen articfacts. This should also lead to improved performance.
Improvements:
- Companions are now teleported to your current player position whenever you enter a gatekeeper arena, descent expedition room or world event with barriers.
- Companions on respawning when getting out of reach do not perfectly stack on each other keeping better overview on the amount of companions you have
- Improved player level up visual effect
- Redesigned Light Staff and Phoenix Staff Projectile visuals
- Improved Descent Expedition background visuals
- Improved bleeding blade visuals
Balancing:
- Tower Defense Upgrades: Blade Orbit now does not knockback enemies (did knockback)
- Tower Defense Upgrade: Each Blade Orbit upgrade now increases the chance to spawn an additional blade orbit (was a guaranteed spawn increase before)
Fixes:
- Fixed wrong wording on descent defense event start button
- Paused game on tower defense while selecting upgrades now does not trigger further tower abilities on pause and release all of them when continuing
- Fixed reset serpents phase spawn on softcore when you have died and re-entering the gatekeeper arena
- Fixed glaring light total duration of only 1s (should be 3s) (v.0.9.0.1a)
- Fixed vanishing trinkets that have been exchanged and dropped again (v.0.9.0.1a)
[ 2023-10-16 11:31:17 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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