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Pathfinder Redesign - Public Playtest

We are currently redesigning the pathfinder map system and want to invite you the chance to playtest the new system before the update 0.9.1 get released. This will give us the chance to gather valuable feedback to get the most out of the new pathfinder system. To access the public playest simply go to the game on steam -> right click preferences -> betas -> select playtest. As this is a public playtest you are allowed to stream and share your experience with the new system. Please share your experience with us here on steam forums or our discord.. We will also jump into livestreams and check out how the progress looks in actual runs to get better insights for balancing the new system. Make sure you only play on the new playtest 0.9.1 online safe file and refrain from using the season 11 safe file. Playtest has its own leaderboards.

New Features:


Pathfinder Redesign


The pathfinder system got some major changes to not only make it easier for new players to get into but also to make runs less dependent on farming map shards. Shard of Augmentation and Shard of Mitigation have been completely removed. Maps now have a fixed amount of sockets which can be used to socked map modifiers into your maps. Starting from map tier 1 with two empty mod socket each increased map tier will add one additional socket to the map. Therefore the overall amount of spawned map modifiers has been drastically reduced.
This now limits the additional bonus exp you can get per maps and prevents runs where you could have >1000% bonus exp in one single map if you had enough farmed map shards, which then lead to outscaling the whole game. This now also allows us to lower the enemy HP scaling and also the amount of map modifiers that spawn on maps by default. This change will overall lead to much more accurate balancing opportunities as we do not have to cater towards these special cases. Also the difficulty curve is much flatter now so you should not experience "hitting a wall" quite as hard and early as currently.
Since we also reduced the amount of map mods that spawn on maps by default we can also much earlier spawn higher map tiers that allows you to challenge the Awakened Gatekeepers on much earlier levels. For the endgame scaling we target that even the highest maps only have half of the available modifier sockets filled with modifiers. So no longer there will be infinite more map mods stacked on top of each other. So for example a map tier XV map would have 15 available map modifier sockets but only 7 of them will be filled by default with random modifiers on an end-end game run.

Difficulty Scaling


We did major changes to the difficulty scaling during the run. Enemy hp scaling for normal enemies and bosses has been drastically decreased which should make the run progression to much more gradually increase in difficulty as it currently had. Higher game difficulties now not add additional map modifiers to your maps as they have previously. They will now simply add some more enemy HP and increase the elite enemy spawn rate. We want to thank you for your ongoing support! If you want to stay up to date with the ongoing development and chat with fellow players you are invited to join our discord.


[ 2023-10-31 18:42:42 CET ] [ Original post ]

Striving for Light
Igniting Spark Games Developer
Igniting Spark Games Publisher
2021-11-29 Release
Game News Posts: 270
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (67 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.



        All about exploration

  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system


                Skill system

  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree


            Combat system

  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks


            Weapons & Loot

  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points


               Story & NPCs

  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons

MINIMAL SETUP
  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Storage: 1000 MB available space
GAMEBILLET

[ 6108 ]

25.47$ (15%)
6.61$ (17%)
21.49$ (14%)
2.66$ (11%)
8.47$ (15%)
13.34$ (11%)
8.39$ (16%)
16.79$ (16%)
14.61$ (14%)
8.89$ (11%)
16.79$ (16%)
25.79$ (14%)
24.98$ (17%)
24.89$ (17%)
5.21$ (13%)
12.74$ (15%)
17.79$ (11%)
26.69$ (11%)
22.24$ (11%)
21.99$ (12%)
8.44$ (16%)
8.59$ (14%)
11.04$ (15%)
25.47$ (15%)
4.44$ (11%)
12.74$ (15%)
4.97$ (17%)
39.14$ (13%)
12.74$ (15%)
17.59$ (12%)
GAMERSGATE

[ 575 ]

1.0$ (80%)
4.25$ (91%)
0.54$ (91%)
9.0$ (64%)
10.19$ (32%)
7.92$ (74%)
0.9$ (92%)
2.55$ (87%)
4.05$ (73%)
0.93$ (81%)
0.68$ (83%)
1.7$ (91%)
9.99$ (60%)
0.37$ (63%)
0.18$ (91%)
1.74$ (91%)
8.0$ (80%)
8.1$ (73%)
14.39$ (28%)
2.25$ (91%)
0.51$ (83%)
13.49$ (10%)
3.0$ (80%)
1.32$ (91%)
2.25$ (89%)
0.85$ (83%)
6.38$ (57%)
0.94$ (81%)
6.37$ (36%)
0.6$ (92%)

FANATICAL BUNDLES

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5 days, 17 hours, 4 minutes


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12 days, 17 hours, 4 minutes


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1 days, 17 hours, 4 minutes


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356454 days, 9 hours, 4 minutes


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11 days, 17 hours, 4 minutes


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40 days, 17 hours, 4 minutes


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36 days, 17 hours, 4 minutes


HUMBLE BUNDLES

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0 days, 11 hours, 4 minutes


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2 days, 11 hours, 4 minutes


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7 days, 11 hours, 4 minutes

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