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Update 0.9.3.1
The recently introduced defensive layer system for boss encounters got improved.
We have added shield charges that allow players to shatter the defensive shield of bosses before reaching the health threshold that would have triggered the shield. One shield charge can be removed per second by simply attacking. If you manage to reach the health threshold faster, then this will trigger the defensive shield but only the remaining shield charges will determine how long the remaining shield duration is lasting. Taking the example of tier 1 maps: If you perform one attack each second and need longer than 3 seconds to reach the first threshold you will not trigger the defensive shield at all. If you are a bit faster and reach the threshold after 2 seconds with one remaining shield charge the shield duration will only be 1 second (3-2). Thanks for sharing your thoughts and opinions on this new system, we have closely listened to your feedback. We hope that this reworked system boosts the enjoyment of bossfights and keeps them challenging even on high map tiers with powerful builds.
[ 2024-03-08 17:20:11 CET ] [ Original post ]
New Features:
Improved Defensive Layers for Bossfights
The recently introduced defensive layer system for boss encounters got improved.
We have added shield charges that allow players to shatter the defensive shield of bosses before reaching the health threshold that would have triggered the shield. One shield charge can be removed per second by simply attacking. If you manage to reach the health threshold faster, then this will trigger the defensive shield but only the remaining shield charges will determine how long the remaining shield duration is lasting. Taking the example of tier 1 maps: If you perform one attack each second and need longer than 3 seconds to reach the first threshold you will not trigger the defensive shield at all. If you are a bit faster and reach the threshold after 2 seconds with one remaining shield charge the shield duration will only be 1 second (3-2). Thanks for sharing your thoughts and opinions on this new system, we have closely listened to your feedback. We hope that this reworked system boosts the enjoyment of bossfights and keeps them challenging even on high map tiers with powerful builds.
Improved fragment of light visuals:
Major Changes and Improvements:
- The new weapon slash effects are now a bit more transparent to cover less screen space and improve visibility.
- You can now zoom out more (v.0.9.3.1b)
Balancing:
- Improved hitboxes of Noctelle's dark ray attacks
Fixes:
- Fixed a crash on awakened gatekeeper spawn
- Fixed infrequent a crash on player death (v.0.9.3.1b)
[ 2024-03-08 17:20:11 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
270
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(67 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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