Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Content Update 0.9.4.0
Find out more! Join our official disccord .
Update 0.9.4 comes with massive changes and improvements to the scene management system which was tested in the beta branch for a while now. However, if you encounter any bugs/crashes please report them so that we can fix those as soon as possible.
Thanks for your support and for being part of this amazing journey!
Content Update 0.9.4 has arrived and is full packed with a new arsenal of weapons enabling complete new playstyles, plenty of QoL improvements like overlay stats and crafting, faster skill tree and scene transitions and major memory leak fixes.
With update 0.9.4 we are kicking of our Early Access Season 14 and are also announcing the upcoming 48h Cataclysm Race event where things are a bit .... different.
48h Cataclysm Race Event
11.05. -12.05 at 7pm CEST. Featuring a price pool and a design with the devs price. Join our discord to participate and compete for the prices.Find out more! Join our official disccord .
New Features:
New Weapons
- Moonblade - Melee Weapon:
Each attack casts an additional AoE in attack direction, damage scales with projectile damage. If carrying Sun Orb gain 2 sun orbs on attack, damage scales with melee damage.
- Sun Orb - Range Weapon:
The projectile deal splash damage which scales with melee damage. If carrying Moonblade gain additional AoE on attack that scales with projectile damage.
- Gloomtide - Melee Weapon:
Spawns two orbiting melee blades each 2 seconds without attacking. If carrying Sunfire Sceptre gain 1 additonal orbiting projectile. Both trigger all projectile/melee effects.
- Sunfire Sceptre - Range Weapon:
Spawns an orbiting projectile each second without attacking. If carrying Gloomtide gain 1 additonal orbiting melee blade. Both trigger all projectile/melee effects.
- Buzz Harbinger - Range Weapon:
Instead of projectiles each attack spawns bumble bee companions that move like your projectiles and scale with companion damage. 30% chance on enemy death to spawn a bumble bee companion for 6 seconds.
Overlay Stats/ Crafting
- You can now open and view the stats screen during gameplay by pressing the hotkey ("I" or "Z" button depending on your settings)
- You can now open the crafting window during gameplay by pressing the ("c" button)
- Added the new stats and crafting window options to the controller selection menu
Consolidated UI
- The energy ressource bar was moved to the bottom so that you can have energy/endurance and dodge charges as well as your trinket and attack cooldowns all at one place. Please let us know your thoughts on this change. We will closely listen to your feedback.
Major Reworks
- World and Skill tree are now cached which means no long loading times from switching between skill tree and gameplay anymore
- Fixed major memory leaks that could lead to degraded performance on long play time
- Performance improvements for projectile spawns.
Balancing
- Bumble Bee companions have reduced lifespan of 6 seconds (was 8 seconds before)
- Very minor increase in enemy hp for endgame
- Higher tier maps now spawn a little bit earlier
Update 0.9.4 comes with massive changes and improvements to the scene management system which was tested in the beta branch for a while now. However, if you encounter any bugs/crashes please report them so that we can fix those as soon as possible.
Thanks for your support and for being part of this amazing journey!
Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord .[ 2024-05-07 21:31:56 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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