Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Hotfix 0.9.4.0a-g
Improvements
- New map design for descent expedition maps (v.0.9.4.0b)
- Improved cloak animation for unknown wanderers (v.0.9.4.0d)
Bugfixs
- Fixed skill tree tutorial not being hidden after entering the skilltree for the first time
- Fixed missing translation tags for new weapons and weapon achievements
- Fixed kill streak frenzy UI not showing up (v.0.9.4.0b)
- Fixed greatsword always showing swing vfx (v.0.9.4.0b)
- Fixed crash when switching scenes on maps where centipede like enemies are present (v.0.9.4.0b)
- Fixed multiple cashes on switching to skilltree during fights (v.0.9.4.0b)
- The heart positions are now not only updated on the minimap overlay but also on the normal minimap, yes that feature was actually missing until now (v.0.9.4.0c)
- Fixed player minimap position and boss minimap positions hidden after scene switch (v.0.9.4.0c)
- Fixed crashes on scene transitions (v.0.9.4.0c)
- Fixed persistent damage numbers after scene switch (v.0.9.4.0c)
- Fixed initial skilltree tutorial not being hidden (v.0.9.4.0c)
- Fixed unspent skillpoint ui not being hidden (v.0.9.4.0c)
- Fixed further crashes on scene transitions (v.0.9.4.0d)
- Fixed crash when freezing enemeis with frozen vessel weapon (v.0.9.4.0d)
- Fixed skygems not being removed from minimap after pickup (v.0.9.4.0e)
- Fixed not updated player walk animation when walking while attacking (v.0.9.4.0f)
- Fixed bug related to freeze conditions (v.0.9.4.0g)
Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord .[ 2024-05-08 21:36:17 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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