Update 0.9.4.4
[ 2024-06-17 21:38:21 CET ] [ Original post ]
Thanks to everyone participating in the treasure race events and for spending your time reporting freedback and bugs. We took a step back and reworking the boss shield system.
New Features:
- Shielded Boss State: We have heared your feedback and decided to overhaul the boss shield system by implementing a new shielded state. Previously when dealing so much damage that you trigger the shield the boss has been immune to all sort of damage (beside the one or other bypassing bug). We understand that looking at a not changing health bar for a few seconds is unsatisfying. We therefore implemented a new damage reduction system that reduces all dealt damage to this boss by 90% for the duration his shield is active. So especially on high maps with higher shield durations this will be noticeable. We want to clearly state that our vision for boss fights is to retain a layer of challenge even on very well thought out, high dps builds. Please let us know your thoughts on this iteration of the boss shield system.
- Elite Goblins went core: As it seemed that everyone enjoyed the treasure race event, so we decided to roll the elite goblins into the core game. From now on every map you will have a small chance in encountering an elite goblin. Faded maps received another unique aspect as they come with a very high elite goblin spawn rate. Another reason to embrace the unpredictability.
Balancing:
- Condition Damage decay got increased to 40% (was 30% before)
Bugfixes:
- Fixed picking up a trinket deactivating your attack replacer skill node (like boomerang or cyclic might)
- Fixed corrupted light enemies getting hidden to early when running out of sight but still making it possible to hit you with their AoE attacks
- Fixed bypassing shields by dealing enough damage to one shot a boss
- Fixed a bug that caused faster companion spawns when switching scenes while pressing attack buttons on certain conditions
Striving for Light
Igniting Spark Games
Igniting Spark Games
2021-11-29
Indie Casual RPG Adventure Singleplayer EA
Game News Posts 248
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(66 reviews)
https://www.strivingforlight.com/
https://store.steampowered.com/app/1646790 
HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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