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Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

        All about exploration
  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system

                Skill system
  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree

            Combat system
  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks

            Weapons & Loot
  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points

               Story & NPCs
  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons
Striving for Light
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2021-11-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (147 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Update 0.9.5.1

Improvements and Major Changes

  • All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
  • Deactivated trial effects for improved performance (shader compilation)

Bugfixes

  • Fixed a bug that caused a crash when unlocking weapons
  • Fixed wrong calculated enemy melee damage on higher map tiers
  • Fixed range projectiles colliding with upper walls when standing close
  • Fixed map damage applied on rifts
  • Fixed rift progress UI being active after completing rift
  • Fixed persistant rift scaling on the current active map after completing a rift
  • Fixed decimal values on tooltips
  • Fixed corrupted trinket not displaying +1 received damage stat information

[ 2024-10-26 15:01:32 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space

Recommended Setup

  • Storage: 1000 MB available space
GAMEBILLET

[ 6569 ]

12.59$ (16%)
3.11$ (79%)
7.54$ (16%)
2.14$ (91%)
7.43$ (88%)
4.74$ (84%)
4.19$ (16%)
15.00$ (50%)
15.00$ (50%)
3.16$ (84%)
42.45$ (15%)
6.28$ (79%)
9.19$ (54%)
17.19$ (14%)
5.03$ (16%)
16.79$ (16%)
16.34$ (18%)
4.19$ (16%)
25.19$ (16%)
20.42$ (18%)
16.79$ (16%)
1.24$ (79%)
16.13$ (19%)
8.78$ (12%)
8.26$ (79%)
4.55$ (77%)
4.68$ (77%)
16.79$ (16%)
16.97$ (15%)
2.36$ (92%)
GAMERSGATE

[ 4472 ]

2.5$ (75%)
1.75$ (75%)
8.32$ (41%)
0.42$ (79%)
2.5$ (75%)
4.25$ (91%)
7.5$ (75%)
17.5$ (50%)
1.28$ (79%)
17.99$ (40%)
2.69$ (46%)
3.0$ (50%)
1.0$ (90%)
0.34$ (91%)
0.56$ (81%)
1.5$ (70%)
0.69$ (86%)
3.75$ (75%)
0.9$ (91%)
30.0$ (50%)
0.43$ (91%)
3.06$ (83%)
3.51$ (88%)
5.0$ (75%)
2.5$ (75%)
3.83$ (87%)
0.43$ (91%)
2.5$ (50%)
3.19$ (79%)
2.55$ (87%)
MacGamestore

[ 6032 ]

2.79$ (60%)
10.89$ (76%)
1.24$ (75%)
1.89$ (87%)
1.04$ (85%)
7.19$ (45%)
17.49$ (30%)
0.99$ (90%)
2.49$ (50%)
2.99$ (75%)
1.49$ (90%)
3.49$ (88%)
13.49$ (10%)
0.79$ (84%)
1.49$ (85%)
1.09$ (95%)
2.99$ (85%)
4.49$ (85%)
13.99$ (22%)
5.99$ (60%)
0.79$ (87%)
1.19$ (88%)
2.49$ (75%)
1.89$ (87%)
1.99$ (90%)
3.74$ (75%)
0.99$ (75%)
6.99$ (80%)
2.79$ (60%)
0.99$ (90%)

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