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Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

        All about exploration
  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system

                Skill system
  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree

            Combat system
  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks

            Weapons & Loot
  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points

               Story & NPCs
  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons
Striving for Light
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2021-11-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (147 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Update 0.9.5.1

Improvements and Major Changes

  • All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
  • Deactivated trial effects for improved performance (shader compilation)

Bugfixes

  • Fixed a bug that caused a crash when unlocking weapons
  • Fixed wrong calculated enemy melee damage on higher map tiers
  • Fixed range projectiles colliding with upper walls when standing close
  • Fixed map damage applied on rifts
  • Fixed rift progress UI being active after completing rift
  • Fixed persistant rift scaling on the current active map after completing a rift
  • Fixed decimal values on tooltips
  • Fixed corrupted trinket not displaying +1 received damage stat information

[ 2024-10-26 15:01:32 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space

Recommended Setup

  • Storage: 1000 MB available space
GAMEBILLET

[ 6488 ]

16.79$ (16%)
8.39$ (16%)
8.39$ (16%)
25.19$ (16%)
41.47$ (17%)
33.17$ (17%)
24.87$ (17%)
12.59$ (16%)
47.95$ (20%)
12.59$ (16%)
16.57$ (17%)
41.47$ (17%)
11.95$ (20%)
12.59$ (16%)
26.65$ (11%)
16.57$ (17%)
25.19$ (16%)
25.19$ (16%)
25.47$ (15%)
5.03$ (16%)
17.75$ (11%)
12.42$ (17%)
25.19$ (16%)
16.57$ (17%)
12.59$ (16%)
24.52$ (18%)
40.26$ (19%)
47.95$ (20%)
24.87$ (17%)
53.35$ (11%)
GAMERSGATE

[ 2268 ]

1.7$ (91%)
0.68$ (91%)
0.52$ (83%)
0.51$ (91%)
1.7$ (83%)
0.51$ (74%)
1.28$ (79%)
1.58$ (77%)
3.75$ (62%)
0.09$ (91%)
17.5$ (65%)
1.36$ (83%)
16.0$ (60%)
0.43$ (91%)
2.25$ (89%)
1.7$ (91%)
8.49$ (58%)
0.83$ (92%)
6.38$ (87%)
1.94$ (90%)
12.0$ (70%)
0.85$ (91%)
3.4$ (91%)
1.53$ (91%)
0.85$ (91%)
1.7$ (79%)
1.28$ (87%)
0.85$ (83%)
0.68$ (86%)
1.7$ (83%)
MacGamestore

[ 1913 ]

53.99$ (10%)
4.99$ (88%)
1.49$ (94%)
1.71$ (91%)
1.19$ (76%)
53.99$ (10%)
1.09$ (84%)
1.19$ (88%)
1.09$ (82%)
1.24$ (75%)
2.99$ (85%)
1.19$ (88%)
1.59$ (92%)
15.99$ (20%)
38.99$ (13%)
21.99$ (12%)
1.19$ (76%)
2.49$ (83%)
1.99$ (85%)
4.99$ (50%)
1.19$ (76%)
1.99$ (85%)
0.99$ (80%)
1.99$ (80%)
1.10$ (84%)
1.29$ (87%)
14.99$ (57%)
0.69$ (65%)
1.19$ (91%)
1.19$ (88%)

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