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Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

        All about exploration
  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system

                Skill system
  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree

            Combat system
  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks

            Weapons & Loot
  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points

               Story & NPCs
  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons
Striving for Light
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2021-11-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (147 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Update 0.9.5.1

Improvements and Major Changes

  • All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
  • Deactivated trial effects for improved performance (shader compilation)

Bugfixes

  • Fixed a bug that caused a crash when unlocking weapons
  • Fixed wrong calculated enemy melee damage on higher map tiers
  • Fixed range projectiles colliding with upper walls when standing close
  • Fixed map damage applied on rifts
  • Fixed rift progress UI being active after completing rift
  • Fixed persistant rift scaling on the current active map after completing a rift
  • Fixed decimal values on tooltips
  • Fixed corrupted trinket not displaying +1 received damage stat information

[ 2024-10-26 15:01:32 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space

Recommended Setup

  • Storage: 1000 MB available space
GAMEBILLET

[ 5834 ]

24.87$ (17%)
24.59$ (18%)
39.95$ (11%)
2.40$ (84%)
35.98$ (10%)
4.95$ (17%)
9.98$ (67%)
12.42$ (17%)
13.95$ (30%)
24.87$ (17%)
4.19$ (16%)
6.61$ (17%)
16.57$ (17%)
8.27$ (17%)
16.57$ (17%)
16.57$ (17%)
5.03$ (16%)
16.57$ (17%)
16.57$ (17%)
4.95$ (17%)
16.60$ (17%)
13.34$ (11%)
8.39$ (16%)
4.95$ (17%)
33.17$ (17%)
8.28$ (17%)
4.95$ (17%)
44.45$ (11%)
4.14$ (17%)
16.57$ (17%)
GAMERSGATE

[ 1131 ]

1.05$ (85%)
11.24$ (55%)
11.24$ (55%)
4.0$ (90%)
3.75$ (75%)
4.5$ (85%)
15.0$ (62%)
3.75$ (62%)
16.0$ (60%)
1.5$ (70%)
1.13$ (62%)
0.68$ (91%)
19.49$ (35%)
6.25$ (75%)
10.0$ (75%)
1.88$ (62%)
6.75$ (55%)
3.48$ (83%)
4.5$ (70%)
6.53$ (78%)
6.3$ (79%)
3.32$ (74%)
2.55$ (87%)
7.2$ (64%)
2.24$ (55%)
8.8$ (78%)
0.74$ (63%)
2.25$ (85%)
3.48$ (83%)
2.7$ (86%)
MacGamestore

[ 4171 ]

1.99$ (89%)
2.49$ (75%)
18.99$ (24%)
1.09$ (84%)
1.10$ (93%)
0.99$ (80%)
0.99$ (75%)
1.19$ (88%)
1.49$ (85%)
5.09$ (15%)
1.49$ (85%)
4.49$ (70%)
0.99$ (80%)
1.24$ (75%)
1.19$ (76%)
17.49$ (20%)
1.19$ (91%)
1.19$ (88%)
1.19$ (88%)
1.19$ (88%)
1.19$ (76%)
1.19$ (88%)
3.99$ (69%)
15.89$ (21%)
2.49$ (75%)
44.99$ (10%)
9.99$ (75%)
1.69$ (83%)
37.89$ (5%)
52.99$ (12%)

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