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Update 0.9.8
[ 2024-12-13 16:56:43 CET ] [ Original post ]
With update 0.9.8 we are reworking the character, skills and weapon unlocks to make it much easier to unlock the fun stuff and provide more determined progression. The pathfinder also got a major rework, with not only a new tutorial guiding new players but also allowing a direct teleport to a new map. With this update we are questioning old and dated systems to make them fresh and engaging. Just because it is like it is does not mean it has to stay as it is.
Major Improvements and Changes:
- Pathfinder Rework: The Pathfinder is a powerful device that lets you teleport to new maps. Critical components have been captured by the Aeodra and their servants. Utilising the full potential of the pathfinder will require to find the missing components first.
The pathfinder system is now locked on new save files and will unlock after defeating the serpent on the void map for the first time. If you already have an active run past this progress the pathfinder will be unlocked automtically for you. Player feedback has shown that the Pathfinder system is an unnecessary layer of complexity. It is best introduced at a later stage when players have acquired map shards to make use of the system. Furthermore a new tutorial has been added to explain map mods and the map corruption system. Pathfinder teleporting got reworked. The time where you had to select a map in the pathfinder to go back to the portal, reactivate the portal and then enter the portal is over. You can now teleport directly from the pathfinder screen with the power of just one button click. Furthermore the pathfinder got a complete visual redesign as the old design was ancient. - Easier Character Unlocks: Character unlocks are now much easier obtainable. Reaching level 10 on your first run will already unlock the Dark Wanderer. Reaching level 15 with Dark wanderer will unlock the Rogue character. Reaching level 15 with Rogue will unlock the Farmer character. Character unlocks from the town Ankerath are now possible directly without the need to unlock all weapons and skills. The unlock cost is also reduced to 10.
- Reworked Unlocks: Unlocks in general now have a dynamic price with the first unlocks being as cheap as 1 light fragment and then ramping up the more you have already unlocked. The dialogs now display the dynamic pricing showcasing exactly what you need for the unlocks. We want to give players access to the fun stuff as early as possible so that you can spend more time playing the game with everything it has to offer.
- Map Unlocks: The spawn chance of the map unlock device is now increased to unlock new maps much earlier.
- Descent Expedition: The cost to increase expedition depth has been greatly reduced. Cost per levels are now (2,4,6,8,10,12) was (10,20,30,40,50,60). The choice of which expedition depth you are choosing should be determined by what you build and playstyle can handle rather if you farmed enough sky gems.
- Improved Controller Navigation in Trees: You can now press two directions on the d-pad for more precise node jump navigation in the pathfinder and skilltree.
- Character Specialisation Rebalancing:
- Range Unknown Wanderer Specialisation rebalancing: Powerful cast now can not be obtained directly at level 10 to allign it with melee unknown wanderer.
- Powerful cast now increases projectile damage +150% (was 200%)
- Dual Force now increases melee damage +150% and projectile damage +100% (was 150%)
- Uber Slash now grants +10% crit chance and +100% crit damage (was +300% before)
- Critical cast now grants 15% crit chance (was 20%) and +50% crit damage (was +200% before)
- Crafting Potential: Character starting weapons now start with 10 crafting potential (was 0 before).
Further improvements:
- Added glow effect to unused skill points in the skilltree
- Improved the available specialisations points UI design to allign it with the skilltree design. A glow effect now indicates you have specialisation points to spend.
- Improved position of legacy tree of light level
- The enter map button is now focused on default when clicking on a map using controller input
Bugfixes:
- Fixed sky forge weapons stats UI not updating when selected weapons
- Fixed a crash when dying and having ranged companions active
- Fixed serpent boss layering
- Added back the vanished map decorations in the basement map
- Fixed destroyable cave chests not being destroyable
[ 2024-12-13 16:56:43 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
260
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(64 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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