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Modstorm Content Update - Season 17
To celebrate the content update release we are hosting a 48h race event at 31.1.-2.2. starting 6pm CET featuring up to 200 pricepool and a design with devs price. https://store.steampowered.com/news/app/1646790/view/706602564760633463?l=english The Modstorm content udpate brings 11 epic map mods to the pathfinder system, a new falcon companion with improved range companion AI, projectile multiplicator skill redesign, plenty of balancing changes and several memory leak fixes.
The range companion (a relic from the past) has been completely redesigned. This skill has now been renamed to falcon companion and not only features a new design but also a complete improved range companion AI.
11 new epic-quality map modifiers have been added to the Pathfinder system. These modifiers introduce unique mechanics to all elite enemies and bosses, greatly enhancing the diversity and challenge of these encounters. With these new modifiers, rerolling and optimizing maps before venturing into the darkness becomes more strategic than ever. Lets take a look at what mechanics these new map mods will add to your foes:
Light Ray: Enemies summon rotating light beams around them. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20% Granting: +25% EXP, 50% Map Shard Drop Rate
Arrowstorm: Enemies summon a storm of arrows. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20% Granting: +25% EXP, +20% Legendary Drop Rate
Light Beam: Enemies target you by casting a light ray from the skies. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20% Granting: +25% EXP, +20% Skill Shard Drop Rate
This are only a few among the 11 available epic map mods for you ready to explore and master.
Epic Map Mods offer big rewards but come with even greater dangers by as well increasing the elite enemy spawn rate. Up to 3 Epic Map Mods can be active per map. Are you ready to face the challenge?
The giant chicken in town now adjusts the price for handing away their beloved skillgems dependend on supply and demand. Buying multiple skillgems at once will raise the price, coming back a while later will make the price drop again.
Sanguine Chest Event now highlights circles to clearer communicate how the sanguine chest world event works
Added new tooltip to the remaining enemy on map counter in the main user interface
The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing. Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds a projectile, dividing the 360 angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the additional energy cost have been reduced to 1 (was 2) and the -20% projectile damage got completely removed. Furthermore the spawn possibility of Multishot in the skilltree got increased by 300% to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles.
[ 2025-01-28 14:53:54 CET ] [ Original post ]
With the Modstorm content update (v.0.9.9) we are starting Season 17 the (probably) last season before the 1.0 release of Striving for Light.
48 h Softcore Race Event
To celebrate the content update release we are hosting a 48h race event at 31.1.-2.2. starting 6pm CET featuring up to 200 pricepool and a design with devs price. https://store.steampowered.com/news/app/1646790/view/706602564760633463?l=english The Modstorm content udpate brings 11 epic map mods to the pathfinder system, a new falcon companion with improved range companion AI, projectile multiplicator skill redesign, plenty of balancing changes and several memory leak fixes.
New Features:
Falcon Companion
The range companion (a relic from the past) has been completely redesigned. This skill has now been renamed to falcon companion and not only features a new design but also a complete improved range companion AI.
Epic Map Mods
11 new epic-quality map modifiers have been added to the Pathfinder system. These modifiers introduce unique mechanics to all elite enemies and bosses, greatly enhancing the diversity and challenge of these encounters. With these new modifiers, rerolling and optimizing maps before venturing into the darkness becomes more strategic than ever. Lets take a look at what mechanics these new map mods will add to your foes:
Light Ray: Enemies summon rotating light beams around them. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20% Granting: +25% EXP, 50% Map Shard Drop Rate
Arrowstorm: Enemies summon a storm of arrows. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20% Granting: +25% EXP, +20% Legendary Drop Rate
Light Beam: Enemies target you by casting a light ray from the skies. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20% Granting: +25% EXP, +20% Skill Shard Drop Rate
This are only a few among the 11 available epic map mods for you ready to explore and master.
Epic Map Mods offer big rewards but come with even greater dangers by as well increasing the elite enemy spawn rate. Up to 3 Epic Map Mods can be active per map. Are you ready to face the challenge?
Chicken supply and demand
The giant chicken in town now adjusts the price for handing away their beloved skillgems dependend on supply and demand. Buying multiple skillgems at once will raise the price, coming back a while later will make the price drop again.
Sanguine Chest Improvements
Sanguine Chest Event now highlights circles to clearer communicate how the sanguine chest world event works
Remaingng Enemy Tooltips
Added new tooltip to the remaining enemy on map counter in the main user interface
Major Improvements and Changes
- Improved Range Companion AI: Range Companions now hunt down enemies while shooting that leads too improved shooting accuracy and less missed shots.
- Improved Audio: The mix and master chain for all sound effects have been reworked to improve sound effect dynamics and preventing sound effects sounding squashed when multiple effects have been played simultaneously.
- Music Fades for Dialog: Background Music now dynamically fades when playing dialog.
- Range constructs can now destroy interactable world objects by placing the construct on the object.
- Added crafting window tutorial message.
- Added echo fragment tutorial hint on game over screen.
Balancing
Projectile Multiplicator:
The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing. Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds a projectile, dividing the 360 angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the additional energy cost have been reduced to 1 (was 2) and the -20% projectile damage got completely removed. Furthermore the spawn possibility of Multishot in the skilltree got increased by 300% to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles.
Array of balancing changes to compensate for the projectile multiplier changes:
- Projectile Range/Speed: Increased Projectile Range +10% (was +20%)
- Increased Shot Angle: Angle between spawned projectiles increase has been lowered to 20 (was 30), this skill now also increases projectile range by +20% (was not present on this skill node before)
- Increased Projectile Damage: Each skillnode now increased projectile damage by +60% (was +50% before)
Further Balancing Changes:
- Radiant Whisps: now follow player character and respawn, as compensation the total live time has been reduced to 16s (was 20s)
- Dark Wanderer Character: Melee Damage malus removed (was -30%), Projectile Damage malus removed (was -30%), No Max Health Malus (was -1), Energy/Endurance Regeneration malus removed (was -30%)
- Dark Wanderer Specialisation: Skeleton Spiders is now available directly at level 10. Rework of Dark Wanderer Specialisation now allows to use Golem, Harpies and Skeleton Spiders to bring mass companion fantasies to live.
- Dark Wanderer Golem Specialisation: Golem melee attack now scales with you melee damage and triggers all your melee attacks.
- Dark Wanderer Starting Melee Weapon Bone Breaker: Melee Base Damage increased to 8 (was 5)
- Noctelle: boss fight has been rebalanced to spawn slightly less projectiles.
Bugfixes
- Fixed a memory leak for damage numbers. This has led to degraded performance on longer playing sessions.
- Fixed a memory leak for condition damage. This has led to degraded performance on longer playing sessions.
- Fixed enemy counter on map being desync and preventing map clear achievements from triggering.
- Whisp skills for darokins specialisations have improved description.
- Added translation for min time display in rifts.
- Fixed map reset after completed rift.
- Fixed range construct not triggering when entering the game without switching weapon or switching to skilltree.
[ 2025-01-28 14:53:54 CET ] [ Original post ]
Striving for Light
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2021-11-29
Release
Game News Posts:
279
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(67 reviews)
Public Linux Depots:
- HE4R Content [330.44 M]
Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
All about exploration
Skill system
Combat system
Weapons & Loot
Story & NPCs
All about exploration
- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system
Skill system
- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree
Combat system
- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks
Weapons & Loot
- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points
Story & NPCs
- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
- Storage: 1000 MB available space
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