Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Hotfix 0.9.9.2b-f
Major Improvements
- Fixed player shield effect progress is now being displayed much more clearly with a radial clockwise progress (0.9.9.2f)
Bugfixes
- Fixed not being able to join the race from an selected online save file. (0.9.9.2b)
- Fixed flying loot goblin not reducing enemy count on escape leading to not triggering map clear achievement (0.9.9.2c)
- Fixed defeated awakened gatekeeper not uploaded to awakened gatekeeper leaderboard (0.9.9.2c)
- Fixed stacking sfx for falcon companions (0.9.9.2d)
- Fixed unlock weapon dialog not being triggered when having enough light (0.9.9.2e)
- Fixed hardcore awakened gatekeeper achievements triggering in softcore (0.9.9.2e)
- Fixed legendary vfx of moonblade (0.9.9.2e)
- Fixed Noctelle the Fallen AoE effect cooldowns to further prevent attack overlaps (0.9.9.2e)
- Fixed a bug that caused pathfinder tooltips to remain active after selecting a map (0.9.9.2e)
- Fixed player shield effects from character specialisations displaying the shield-ready effect too early after switching map (0.9.9.2f)
[ 2025-01-31 17:20:54 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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