Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.9.9.3-b
Improvements
- Enemy and Boss AoE effects now despawn when you get defeated in Softcore game mode. This prevents old AoE effects overlapping with new spawned AoE effects when re-entering a boss fight. (0.9.9.3b)
Balancing
- Increased corrupted weapon drop chance on corrupted maps
- Small adjustments to cooldown to awakened cinder colossus to prevent AoE overlaps
- Epic Map Mod: Icy Spikes now has reduced speed and longer grace time until the AoE effect deals damage. (0.9.9.3b)
Bugfixes
- Fixed defeat 6 awakened gatekeeper challenge achievement not being triggered due to Softcore and Hardcore awakened Gatekeeper achievements being triggered at once
- Fixed a bug that caused only 1 of each basic map mod to be able to be added onto a map with the shard of augmentation. This also resulted in tier 15 maps not being able to be fully augmented.
- Fixed unlock all characters seasonal challenge being unlocked too early
- Fixed rogue specialisation skill not being able to be refunded (0.9.9.3b)
[ 2025-02-01 08:16:09 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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