Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Hotfix 0.9.11.0a-l
Major Changes and Improvements
- Adjustments to auto transparency scaling
- Legendary and ascended weapon effects are now displayed in character selection screen (v.0.9.11.0c3)
- Moving the player effect transparency slider will automatically deactivate the auto effect adjustment (v.0.9.11.0d)
- You can now close stats and crafting window by pressing the esc button on keys and controller (v.0.9.11.0k)
Balancing
- Slightly increased awakened gatekeeper spawn chance scaling
- Slightly increased spawn chance of Echoes Of Fate world event
- Dodge regeneration skill nodes now grant +10 % dodge reg (was +40 before). (v.0.9.11.0g)
- Slightly reduced grace time after dodge trigger, as with the new added dodge cancelation possibilities would allow for permanent invincibility (v.0.9.11.0g)
- Heleja blink specialisation now has +1 dodge cost and as compensation grants +1 max dodge (v.0.9.11.0i)
- Gloomtide has reduced resource cost 6 endurnce (was 10) and 6 energy (was 10) (v.0.9.11.0g)
- Reduced movement speed of epic map mod enemy effect (0.9.11.0h)
- Reduced boss spawn rate (v.0.9.11.0k)
Bugfixes
- Fixed crashes for World Event that spawn specific enemies and bosses
- Fixed not able to attack after closing crafting window from in game
- Fixed wrong updated map info
- Fixed echo weapons showing icons on minimap
- Fixed multiple generated maps after unlocking the pathfinder for the first time
- Fixed long idle time for companions after respawn
- Fixed a bug that caused shapeshift trinket attacks to consume more resources as indicated
- Fixed lost focus for controller on eacho weapon crafting
- Fixed auto effect transparency setting not being correctly saved and applied (v.0.9.11.0c2)
- Fixed legendary and ascened weapon effects not being displayed directly after loading save file (v.0.9.11.0c3)
- Fix of a performance regression in latest hotfix for companions (v.0.9.11.0d)
- Fixed normal map bosses take over a shield from last boss fight (v.0.9.11.0d)
- Fixed a but that caused Echoes of Fate to be removed from maps (v.0.9.11.0f)
- Fixed shooting traps not shooting consistant (v.0.9.11.0h)
- Fixed a bug that caused emerald staff not having weapon resource cost applied (v.0.9.11.0j)
- Fixed condition damage not being updated directly after changing your skills (v.0.9.11.0l)
- Fixed map reset after completing a rift (v.0.9.11.0l)
[ 2025-02-14 20:58:18 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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