Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.9.12.2
As this patch features some major changes to rifts the rift leaderboard will be reset.
Rift Changes and Improvements
New Features
360 Movement Support
The input system for controllers has received support for 360 character movement. This will make character movement feel even more responsive. Also the deadzone for character movement on controller has been reduced which also should lead improved responsiveness.Rift Rework
We finally found the issue why enemy HP in rifts did not scale as intended, leading to way to easy enemy encounters no matter what rift level you are running. With this update enemies will be scaling as intended.As this patch features some major changes to rifts the rift leaderboard will be reset.
Rift Changes and Improvements
- Rift enemies now scale as intended
- Rift bosses now have much lower shield charges
- The maximum rift time has been increased to 10 minutes
- The amount of enemy per rift floor has been increased and is now scaling with the current rift level. This will move the focus from running to find enemies to actual fighting enemies :)
- The scaling of the required amount of defeated enemies has been reduced so that you now have to defeat less enemies for a rift.
- Added a notification message when the rift collapsed due to running out of time.
Major Changes and Improvements
- Improve auto effect transparency scaling: The maximum transparency setting has been lowered slightly to maintain a bit more visibility of player effects on high character levels.
Bugfixes
- Fixed wrong initialised remaining time UI in rifts
- Fixed camera zoom on controller by using the RT/LT buttons not working in the skilltree
- Fixed effect screen position of glare in the select skillgem UI
- Fixed glitches in enemy movement for idle transition
- Fixed allignment of rift timer progress bars
- Fixed snail boss AoE effect spawn angles
- Fixed cyclic might interrupting on controller thumbstick attacks
- Fixed cyclic might following the wrong player character in coop mode
- Fixed not updating attack direction when using thumbstick on controller (v.0.9.12.2b)
[ 2025-03-05 07:57:20 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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