Welcome back Wanderers to the 1.0 Release Reveal Marathon #7, where we will unveil a major part of the extensive 1.0 content update. Last week we reveiled New Weapons, New Skill, New Trinket and the new Enemy Weakening/ Debuff System coming to Striving for Light with the upcoming 1.0 release. You can check out the new announcement trailer here in case you missed it:
https://store.steampowered.com/news/app/1646790/view/517464419177858010?l=english
Note that everything which is presented here is still in development and testing and might change until release.
Weapon Stash Slots
With the upcoming massive 1.0 release content update Weapon stashes will be added. This highly requested feature now allows to store one additional weapon for each attack type: a stash slot for a melee weapon and a stash slot for a ranged weapon.
When hovering a dropped weapon you will now have the possibility to press TAB on keys or the left thumbstick to switch between your currently equipped weapon of the same attack type or your stash space.

This weapon could not only be an alternate crafting weapon that you want to keep for later during your run. You will also be able to swap between those two weapons of the same attack type during combat to open up never before seen build possibilities.
Weapon Swap with Stashed Weapon
The new weapon stash system comes with a new weapon swap system that allows you to switch between your 2 melee or your 2 range weapons on the fly during combat.

There will be a new hotkey for swaping weapons of the same attack type, which can be, of course, rebound in the options menu.
Actively using 2 weapons of the same attack type will surely unlock never before seen build possibilities. What about playing the new Sunderbow range weapon that increases projectile damage on your targets to then switch to your main range weapon to deal devastating damage.
On this occasion we also improved weapon pickup to make it easier to understand which weapon will be exchanged, preventing you from having to pickup weapons multiple times to understand what was picked up and which stats to compare.
Now when getting close to a weapon will bring up the stats of the dropped weapon as well as the weapon to exchange to allow a direct comparison.
Improved Auto Saving
The game now auto saves much more frequently to prevent progress loss.
We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content.
But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next
Wednesday 25th of June.
You are invited to join
our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
[ 2025-06-18 17:41:01 CET ] [ Original post ]