

All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Even though we are currently deep into playtesting 1.0 and hunting and ironing out the final remaining bugs we decided to roll in a fix for a few of the most anying controller bugs to bring more enjoyment to the game until 1.0 drops on July 11th.
1.0 will contain a huge amount of controller support improvements and fundamental redesigns. We finally got our hands on a steam deck testing unit so we did now as well run into all these issues you have been running into, which are very specific to the steamdeck and how input is handled.
We will share more information on what improvements are coming to Controller Support, Steamdeck, and general Quality of Life in one of our upcoming 1.0 Content Update Reveal Marathon Episodes :)
Bugfixes:
- Fixed wrong attack angle when aiming with the controller thumbstick which some times randomly jumps to the current mouse position
- Improved controller menu navigation for controller (we can't roll in the full fix and improvement pre 1.0, but it will be fully resolved on 1.0)
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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