Welcome back Wanderers to the 1.0 Release Reveal Marathon #9, where we will unveil a major part of the extensive 1.0 content update. Last week we reveiled the new Trinket Quality System, Permanent Companion Rework, Skill Stacking & Scaling Rework and more. You can check out the new announcement trailer here in case you missed it:
https://store.steampowered.com/news/app/1646790/view/543361383085900161
Update 1.0 is the biggest update we have ever developed for Striving for Light, we leave no stone untouched to deliver a cohesive playing experience.
New Soundtracks
You might have noticed the new music during our cinematic story trailer, so we are happy to announce that the already very expansive Striving for Light Soundtrack (1h 30 min long) will be expanding.
Ankerath now has its own original soundtrack! Experience a mystic, hopeful darkness through an evocative new soundscape composed exclusively for our Town Ankerath. Let the music offer you a sanctuary amidst your vast adventures into the lingering darkness.
Here is the new soundtrack for Ankerath ready to set the mood while reading...
[previewyoutube=d-VZpMjVZpU;full][/previewyoutube]
1.0 Release Event
We are now developing Striving for Light for nearly ~4 years and we are very excited about the release July 11th. To celebrate the release we will be hosting a 1.0 Release Event starting on launch day.
Event Duration
July 11th - July 20th, starting and ending on the game release time
Pricepool
Softcore:
- 3x Design with the Devs price to design a Weapon/Skill/Trinket together with us which will be implemented into the game.
- 3x Striving for Light Steam Key
- 3x Striving for Light Soundtrack Steam Key
Hardcore:
- 3x Design with the Devs price to design a Weapon/Skill/Trinket together with us which will be implemented into the game.
- 3x Striving for Light Steam Key
- 3x Striving for Light Soundtrack Steam Key
How To Win
Reach one of the first 3 places on these following leaderboards:
- Honor Leaderbaord (General Leaderboard Game Difficulty Tier 1)
- Seasonal Challenges
- Rift Leaderboard
1st: Design with Devs, 2nd: SfL Steam Key, 3rd: SfL Soundtrack.
Each player can only win 1 price from each price category in Hardcore or Softcore (i.e. 1x design price).
How To Participate
- Drop a short message in #release-event-chat on our discord to sign up to be eligible for prices and get the @1.0 Release Event discord role.
- Please stick to fair-play, no cheating, no offensive player names, violation will result in disqualification of this and future events.
Map Redesigns
Plenty of maps have aged quite a bit over the last years during Early Access so we felt its finally time to give them a redesign.
Improved Controller Support
We spent a lot of time improving the controller support for 1.0 and since we now got our hands on a steamdeck testing unit we finally are able to experience all the steamdeck issues ourself to be able to fix them and further improve the steamdeck support.
Controller support especially when navigating in the skilltree has been improved. The node jump navigation in the skilltree is now only accessible by using the d pad. The thumbstick received a new non linear accelerated cursor controller that lets you precisely select nodes on initial thumbstick tilt with higher speeds if high tilts are hold down to reach the other side of the skilltree in shorter time.
Major Improvements
Update 1.0 will be packed with countless quality of life improvements. Way too much to list them here.
- Improvements to the skill gems UI: Now when selecting a skillgem the skillgems menu gets hidden to grant you full view on the skilltree to allow easier skill gem placement. For placing skill shards the same functionality was added so that you do not need to move the skilltree to the right to reach the covered area below the skillgems menu. Once the skillgem or skill shard was placed the menu is becoming visible again to allow for further selections.
- Improved Companions AI: Companion enemy detection and companion movements have been reworked and improved target enemies faster. Range companions have received faster projectiles and attack speed which allows them to snipe down enemies with more accuracy.
- Softcore Shield gain/ loss effects: When gaining softcore player shields new effects have been added to indicate shield have been gained or lost.
- Pathfinder Improvements: Plenty of improvements to the pathfinder to make selecting maps more intuitive.
- Improved Tutorials: Plenty of tutorials have been improved and redesigned to better communicate the game systems to new players
- Descriptions & Translations: Plenty of descriptions and translations have been improved
- Performance Improvements: Plenty of game systems have been rewritten for performance improvements
- Bugfixes: Countless bugfixes
Visual Improvements
Plenty of assets have received major reworks and redesigns to make the game look more cohesive.
Just to name a very few:
- The skilltree has received a new origin background effect and a new background texture.

- The ascended weapon frame has been reworked entirely

- Plenty of assets in the town got reworked, chicken, walls, buildings ...

Whats up next?
We could go on and on sharing highlights from the massive 1.0 update, which will be the biggest udpate the game has ever seen, but we will keep some surprises for you to uncover at the release next week on Friday July 11th.
There is one more 1.0 Release Patch Reveal marathon next week where we will share the full patch notes for 1.0 and the final details for the release event.
If you want to participate in the 1.0 Release Event, you can join our discord already to stay up to date and not miss anything:
We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content.
But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next
Wednesday 9th of July.
You are invited to join
our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
[ 2025-07-02 21:38:27 CET ] [ Original post ]