Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 1.0.1.2
With 1.0.1.2 we are improving range attack modifiers (swirl, revert shot) and fixing the projectile range bug leading to a lower projectile range than intended. \n\nThanks for your amazing support and for playing our game <3\n\n
Major Changes and Improvements
\n- \n
- Swirl - Range Attack: Swirl now has dynamic swirl speed scaling depending on the projectile speed, making the swirl skill much more usable for all sort of different projectile speeds. Previously for plenty of projectiles the swirl radius ended up being too wide. Swirl now as well properly takes the projectile range into account.\n
- Revert Short - Range Attack: Revert shot now properly takes the projectile range into account.\n
Balancing
\n- \n
- Reverted the increased projectile speed +20% (was unintended reduced to +10%) and projectile range +10% (was unintended reduced to +5%)\n
- Note that an additional bug resulted in the projectile range not being properly applied, which should have amplified the feeling of range attacks haveing much less range than they used to have. This should all be resolved now. As always if things are off, never hesitate to report back to us or jump on our discord. We are dedicated to resolve issues as quick as possible. Thanks for bringing this up so that we can fix it <3\n
Bugfixes
\n- \n
- Fixed increased projectile range and speed only being applied on first projectile initialisation\n
- Fixed range attack modifier like swirl and revert shot not getting increased projectile range stat applied\n
- Fixed persistent empty tooltip container displayed when opening specialisation tree on controller\n
[ 2025-07-29 09:46:34 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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