Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 1.0.3.0
\n\nNew movement behaviour, enemy tracking and enemy movement prediction.\n\n
\n\n
\n\nNew enemy tracking movement behaviour including enemy prediction for aimed shots\n\n
\n\n
\n\nNew targeting behaviour with enemy movement prediction\n\n
\n\n\n
\n\nWith Update 1.0.3.0 we are adding major changes to our companion movement and enemy targeting AI as well as our approach for construct aiming. Additionally plenty of AoE skills that are cast to a random area have received buffs and balancing changes.\n\n
Plans for Season 2
\nWe have already started production on Season 2 and we expect to launch it in 2025. We do not have a fixed date for the release yet but we will keep you updated and share some news on what new content you can expect for Season 2 (soonTM).\n\nNew Features
\n\nNew Companion AI
\nWe spent tremendous time improving companion and construct behaviour. To make companion and construct builds more satisfying and less frustrating to play. We also spent a lot of time optimising the new algorithms to come at a low performance impact.\n\nCompanions have gotten smarter and can now track enemies and predict enemy movement to more accurately follow moving targets.\n\nMelee Companions
\nMelee Companions now continuously track targets instead of charging in the direction of the current enemy position. They as well predict enemy movement now and move towards predicted enemy positions instead of chasing behind moving enemies.\n\nOld Movement behaviour.\n\n
\n\nNew movement behaviour, enemy tracking and enemy movement prediction.\n\n
\n\nRange Companions
\nThe same enemy tracking behaviour was applied to range companions. Furthermore, the range attacks now as well predict enemy movement and aim towards the predicted enemy position for immensly improved accuracy.\n\nOld Movement behaviour\n\n
\n\nNew enemy tracking movement behaviour including enemy prediction for aimed shots\n\n
\n\nRange constructs
\nRange constructs now predict enemy movement and aim at the predicted position instead of the current enemy position which has lead to accuracy issues on moving targets.\n\nOld targeting behaviour\n\n
\n\nNew targeting behaviour with enemy movement prediction\n\n
\n\n\nFurther improvements
\n- \n
- Improved crafting tutorial description for shorter description and more clarity.\n
Balancing:
\n- \n
- Phoenix Egg Utility Trinket Companion now has increased attackspeed of 1/s (was 2/s). Phoenix companion also has increased movementspeed as well as faster projectile speed.\n
- Meteor Skill damage has been increased to 40 (was 30)\n
- Discharge skill AoE damage has been increased to 30 (was 20)\n
- Lightning Strike skill AoE damage has been increased to 20 (was 10)\n
- Fissure skill AoE damage has been increased to 30 (was 10)\n
[ 2025-09-29 16:58:51 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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