Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 1.0.4.0
\n\nHello Wanderers,\nwhile it might have been silent around the Striving for Light development, there is a lot been going on behind the curtain. \n\n
Timeline for Season 2 Content Update
\nWe are heavily working on the extensive content update for Season 2. As we are leaving no stone untouched, there are fundamental improvements we can\'t hold back until Season 2!\n\nSo lets talk about what 1.0.4.0 holds in store for you!\n\nMajor Features
\nPerformance Improvements
\nThis update holds one of the biggest performance breakthroughs till date! \n- \n
- The combat, skill and collision system was completely rewritten for buttery smooth performance. \n
- Fixed performance degradation over time when having damage numbers active\n
- The performance on boss encounters like Noctelle was improved\n
New Projectile Animations
\nAll projectiles now have smooth vanishing animations instead of simply poping out of existance.\n\nFurther improvements
\n- \n
- Meteor Visual Improvements: The meteor impact crater is now smaller and not overlaying important elements like the player or enemies.\n
- Vareth Visibility Range: Vareth now has larger visibility range\n
Bugfixes:
\n- \n
- Fixed a rare crash when trying to receiving server times, and server was receiving too many requests\n
- Fixed projectile shield not spawning projectiles around you as it should (which resulted in no visible projectiles at all)\n
- Fixed meteor animation sometimes gettings stuck\n
- Fixed not possible weapon pickup in coop mode when playing with 2 controllers\n
- Fixed bugs in interacting with npcs in coop mode when playing with 2 controllers\n
[ 2025-11-28 20:06:54 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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