Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 1.0.4.1
Hello Wanderers,\nwith update 1.0.4.1 we are continuing to roll in new tech from the upcoming Season 2 content update that we feel can\'t wait until its release!\n\nYou might have noticed that we rolled back 1.0.4.0 the last few days as there was one bug occuring that has lead to some projetile on hit effects to not trigger properly. Update 1.0.4.1 fixes this issue and brings some further fundamental improvements to the game:\n\n
Major Features
\n- \n
- Grid Based Culling System: Our player effect culling system that had visually hidden player AoE effects that overlapped to keep the screen readable and to improve performance got completely rewritten and upgraded. Culling now uses a grid based system to speed it up immensly. \n
- Effect Merging System: A new player area effect merging system was implemented that now allows for areas when spawned on top of each other to transfer their their damage and applied conditions to the already present area below, instead of spawning duplicated effects. Providing drastic performance improvements.\n
Further improvements
\n- \n
- Convert items to light darokin dialog has been renamed to \"Convert items in city to light\" to clarify what this option does.\n
Bugfixes:
\n- \n
- Fixed a bug in 1.0.4.0 update that has lead to some projectile on hit effects not being triggered\n
- Lyxara voice is now routed to voice channel instead of SFX\n
- Fixed unlocked achievements not being saved in rare cases\n
- Fixed not unlocking achievements for sun orb and sunfire sceptre (v.1.0.4.1b)\n
- Fixed not unlocking achievements for skillgem hoarder II & III (v.1.0.4.1b)\n
[ 2025-12-07 13:22:19 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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