Ancient update is live!
New Ancient levels, achievements and enemies! Adds
- New Ancient level tiers
- New versions of old levels added to level pool
- Three new flower enemies
- New achievements
- New item: Lure, projectile that attracts all moving enemies towards it
- Increased player default acceleration
- Fixed player animation bug when exiting shuttle
- Fixed some audio issues
- Improved moving turkey: Added longer delay before attacking
- Tweaks to vaccine machine: Reduced breaking chance, Increased item drop rates
[ 2017-05-08 17:06:03 CET ] [ Original post ]
Ancient update is live!
New Ancient levels, achievements and enemies! Adds
- New Ancient level tiers
- New versions of old levels added to level pool
- Three new flower enemies
- New achievements
- New item: Lure, projectile that attracts all moving enemies towards it
- Increased player default acceleration
- Fixed player animation bug when exiting shuttle
- Fixed some audio issues
- Improved moving turkey: Added longer delay before attacking
- Tweaks to vaccine machine: Reduced breaking chance, Increased item drop rates
[ 2017-05-08 17:06:03 CET ] [ Original post ]
You can grab Hypersensitive Bob 80% off for the next week!
Adds
- 8 New items
[ 2016-08-22 17:03:39 CET ] [ Original post ]
You can grab Hypersensitive Bob 80% off for the next week!
Adds
- 8 New items
[ 2016-08-22 17:03:39 CET ] [ Original post ]
Adds
- Added more stats visible on ending screen:
- Damage (min/max)
- Critical hit chance
- Movement speed
- Capacity
[ 2016-06-18 10:12:12 CET ] [ Original post ]
Adds
- Added more stats visible on ending screen:
- Damage (min/max)
- Critical hit chance
- Movement speed
- Capacity
[ 2016-06-18 10:12:12 CET ] [ Original post ]
Fixes
- Fixed issues with non-widescreen resolutions, where some of the levels weren't fully visible
- Fixed miniboss music not playing on miniboss fights
- Fixed Pollenator fight playing wrong music
[ 2016-06-15 20:10:51 CET ] [ Original post ]
Fixes
- Fixed issues with non-widescreen resolutions, where some of the levels weren't fully visible
- Fixed miniboss music not playing on miniboss fights
- Fixed Pollenator fight playing wrong music
[ 2016-06-15 20:10:51 CET ] [ Original post ]
Fixes
- Fixed top HUD not displaying "reloading" text when using manual reload
- Added 2 second timer when entering to the Shuttle
- Entering to the shuttle can be now cancelled by walking away from indicator
[ 2016-06-14 15:13:29 CET ] [ Original post ]
Fixes
- Fixed top HUD not displaying "reloading" text when using manual reload
- Added 2 second timer when entering to the Shuttle
- Entering to the shuttle can be now cancelled by walking away from indicator
[ 2016-06-14 15:13:29 CET ] [ Original post ]
Heya folks!
For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included.
Fixes
- Fixed issues where vaccine machine would spawn inside other objects
- Increased item interaction distance, so that items could be still picked up if they drop in tight spot
[ 2016-06-06 17:03:46 CET ] [ Original post ]
Heya folks!
For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included.
Fixes
- Fixed issues where vaccine machine would spawn inside other objects
- Increased item interaction distance, so that items could be still picked up if they drop in tight spot
[ 2016-06-06 17:03:46 CET ] [ Original post ]
Adds
- 13 New levels
- 9 New items
- New boss fight
- New enemies
- Added option to restart journey
- Fixed Rubber Duck not actually giving any damage, oops
- Fixed some typos on item descriptions
- Fixed item unlocked icon being offset sligtly on stats scene
- Fixed some level collisions being funky
- End journey now restarts game, added Quit button to exit game
- Some minor item changes
[ 2016-05-06 04:38:48 CET ] [ Original post ]
Adds
- 13 New levels
- 9 New items
- New boss fight
- New enemies
- Added option to restart journey
- Fixed Rubber Duck not actually giving any damage, oops
- Fixed some typos on item descriptions
- Fixed item unlocked icon being offset sligtly on stats scene
- Fixed some level collisions being funky
- End journey now restarts game, added Quit button to exit game
- Some minor item changes
[ 2016-05-06 04:38:48 CET ] [ Original post ]
Hello everyone! Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game. We've been trying to find different solutions to make the controls more engaging without success so far. The problem is with the combination of the current controls and the enemy AI. Making the shooting more easy, would make the enemies weak and "too stupid". Because of this we won't change the controls of the game within the few coming updates and we'll focus more into the content of the game. The next update will include more diversity into the journeys. More levels, more items, more achievements more secrets and a new boss fight! While ago we teased with a coming "portal update" but once we tried it, we noticed that it would break the game flow too much. Making the game way too different from the original. Since the feedback about the core of the game has been mostly positive, we decided not to change that just yet. We've got crazy ideas with going more deeper into the story of Hypersensitive Bob by combining the "dreamworld" and real world within the game. But for now, we want to focus more into having the current content into the point that you have to play a lot of hours to experience same kind of journey, you've had before. Thanks to everyone for playing and supporting the game so far, it means a lot to us! <3
[ 2016-04-12 11:19:20 CET ] [ Original post ]
Hello everyone! Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game. We've been trying to find different solutions to make the controls more engaging without success so far. The problem is with the combination of the current controls and the enemy AI. Making the shooting more easy, would make the enemies weak and "too stupid". Because of this we won't change the controls of the game within the few coming updates and we'll focus more into the content of the game. The next update will include more diversity into the journeys. More levels, more items, more achievements more secrets and a new boss fight! While ago we teased with a coming "portal update" but once we tried it, we noticed that it would break the game flow too much. Making the game way too different from the original. Since the feedback about the core of the game has been mostly positive, we decided not to change that just yet. We've got crazy ideas with going more deeper into the story of Hypersensitive Bob by combining the "dreamworld" and real world within the game. But for now, we want to focus more into having the current content into the point that you have to play a lot of hours to experience same kind of journey, you've had before. Thanks to everyone for playing and supporting the game so far, it means a lot to us! <3
[ 2016-04-12 11:19:20 CET ] [ Original post ]
Adds
- Added darkness music
- Added bossfight music
- Added manual reloading
- (You may have to rebind this in options, if using custom mappings)
- Removed non-directional attacking
- Added new levels that might appear during run
- Added more item visuals for characters
- Added new enemy variations
- Fixed shuttle door opening delay on home scene
- Fixed progress bar staying above black screen after exiting store
- Fixed issue where player could die when entering shuttle and breaking game
- Fixed some audio effects being too loud and not affected by options volume
- Fixed issue where player reload indicator wasn't displaying correct time
- Fixed Vaccine Machine info not displayed correctly
- Fixed some cases where enemies could travel through boxes
- Changed Antidepressant to Legendary tier
- Added info how to unlock characters
- Changed how music is played through game
- Changed how invulnerability items work with new manual reloading
- Reduced level change time
- Reduced Bob and Bill reload time
- Added info how to unlock characters
- Changed enemy spawns on many levels
- Reduced Lightning bee movement speed
- Increased Gloomshroom attack delay slightly
- Increased Porcupine attack delay slightly
- Reduced Slimey health
- Increased vaccine drops from chests
- Reduced Porcupine projectile speed
- Nerfed some waves on some levels
For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all? That's all for now, have a good one!
[ 2016-04-05 15:41:57 CET ] [ Original post ]
Adds
- Added darkness music
- Added bossfight music
- Added manual reloading
- (You may have to rebind this in options, if using custom mappings)
- Removed non-directional attacking
- Added new levels that might appear during run
- Added more item visuals for characters
- Added new enemy variations
- Fixed shuttle door opening delay on home scene
- Fixed progress bar staying above black screen after exiting store
- Fixed issue where player could die when entering shuttle and breaking game
- Fixed some audio effects being too loud and not affected by options volume
- Fixed issue where player reload indicator wasn't displaying correct time
- Fixed Vaccine Machine info not displayed correctly
- Fixed some cases where enemies could travel through boxes
- Changed Antidepressant to Legendary tier
- Added info how to unlock characters
- Changed how music is played through game
- Changed how invulnerability items work with new manual reloading
- Reduced level change time
- Reduced Bob and Bill reload time
- Added info how to unlock characters
- Changed enemy spawns on many levels
- Reduced Lightning bee movement speed
- Increased Gloomshroom attack delay slightly
- Increased Porcupine attack delay slightly
- Reduced Slimey health
- Increased vaccine drops from chests
- Reduced Porcupine projectile speed
- Nerfed some waves on some levels
For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all? That's all for now, have a good one!
[ 2016-04-05 15:41:57 CET ] [ Original post ]
Just a reminder that launch sale is running for last day!
We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading!
Here's something to tease you with, for the larger content patch we're working
[ 2016-04-04 15:43:15 CET ] [ Original post ]
Just a reminder that launch sale is running for last day!
We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading!
Here's something to tease you with, for the larger content patch we're working
[ 2016-04-04 15:43:15 CET ] [ Original post ]
Wanted to share some tips to get most out of Hypersensitive Bob! Been watching lot of let's play videos and getting feedback for movement and controlling. What I've seen that many players don't use full power or available control, it's our fault, sorry! Here's image of current key mappings [img=http://fatu.kapsi.fi/bobkeymapping.png][/img] Basics You move around and dodge enemies with wasd and when you're on good line to shoot enemy, you can shoot to it's direction. Even while moving in other direction! We left the alternative shooting option, that isn't really that useful in fast combat, but very good if having good range and "sniping" enemies, it might have been a mistake to leave it though, and we're thinking of getting rid of it in future. Go Pro After shooting in one direction, you can keep the button down, and shoot diagonally when pressing the keys next to it. Example: You shoot left, hold button down, enemy moves above your line of sight, you can press "shoot up" key to shoot diagonally to up left. As a final teaser I can tell you that we're working with some kind of portals here, but I'm not sure. Stay tuned!
[ 2016-03-30 10:17:15 CET ] [ Original post ]
Say hello to Bob! Check our new release trailer on Youtube We will take some time to celebrate our launch in traditional Finnish sauna! Have a good one!
[ 2016-03-29 17:37:48 CET ] [ Original post ]
[img=http://fatu.kapsi.fi/notfeeling.PNG]When you're not feeling so good, but need to pose for the camera[/img] Adds
- Added 22 achievements
- Added cursor image
- Added end lore
- Added new background songs
- Added new effects
- Added new item visuals
- Added new item: Rubber Duck
- Added new item: Clover
- Added game progress bar for store scene
- Fixed some sounds on Nuttinger
- Game audio now pauses when pausing game
- Fixed enemy spawns on multiple levels
- Fixed issue where Music volume was se to SFX volume
- Fixed issue where outro wasn't skippable
- Lot of minor fixes all over the place
- Increased Billy min damage
- Removed DDT item for now
- Changed how 8 Bullet Frenzy item works
[ 2016-03-25 20:45:31 CET ] [ Original post ]
Hey guys and gals! We've been smashing bugs and adding final touch for the game before Tuesdays launch and it's going great! We'll be updating game with the release version, sometime tomorrow for those of you already owning the game. In the meanwhile have a look at our new gameplay trailer and let us know what you think! Get hyped!
[ 2016-03-24 20:36:22 CET ] [ Original post ]
Combination of changes and fixes happened this week [img=http://sieidi.com/media/spoopy.png]Spoopy in action[/img] Adds
- Spoopy and Billy are now unlockable
- Added new levels
- Added new monsters
- Added effects for items
- Added option to enable/disable Screenshake
- Added option to adjust SFX volume
- Added option to adjust Music volume
- Added background music
- Added "New character unlocked" window to be displayed when player unlocks character
- Added pink outline for player when invulnerable
- Added two second delay before player is able to pickup item drops, to prevent accidentaly picking up items
- Added new item tier: Legendary
- Added some lore when player dies
- Added stun effect for enemies
- Fixed issue where respawn cost on respawn window wasn't always visible
- Fixed issue where weapon recharge was always set to max recharge when taking damage
- Fixed colliders on levels
- Fixed Nuttinger staying visible after jumping
- Fixed issue where Vaccine machine didn't always drop stuff on leveling
- Fixed issue where Vaccine machine didn't break
- Fixed issue where wooden creates weren't destroyable
- Fixed item Beans not working
- Fixed issue where recharge drop gave vaccine instead of bullets
- Fixed issue where player was able to continue playing while key mapping screen was visible
- Fixed issue where Rocksolid wasn't disabled when player was moving
- Fixed issue where player was given empty item
- Fixed issue where Apple effect stayed visible on screen
- Balancing enemies and levels
- Removed "XP" from store prices
- Changed level pool ordering
- Tweaked Billy and Spoopy base values
- Treasure chests item drop chance increased
- Changed character panels texts to say "LOCKED" if player hasn't unlocked character yet
- Changed Nuttinger AI
- Changed HUD scaling
- Changed Vaccine machine spawn positions
- Disabled Vaccine machine collider
- Changed Graphics options name to Settings
- Changed enemy spawnpoints on levels
- Changed "Press Use to View" to "Press Use to select" when selecting character
- Changed Hydrocortisone to Legendary tier
- Changed Scatter Shot to Legendary tier
- Changed Side Effect to Epic tier
- Increased Lobotomy min and max damage
[ 2016-03-22 14:22:45 CET ] [ Original post ]
🎮 Full Controller Support
- Hypersensitive Bob Content Linux [451.76 M]
Features
- Roguelike gameplay with 50 + items to make every run different
- Tear allergies apart with InhaGun 2000
- Loot vaccine and boost Bob to epic proportions
- Discover overpowered item combos
- Various enemy types, nasty minibosses & fierce boss fights!
- Low-poly graphics with Cel-Shading elements
Meet Bob
Bob has an allergy of everything. Bob also has friends that share the same unfortunate destiny.
Bob’s madly insane engineering skills combined to his frustration to his isolated lifestyle have bred a weapon never seen before; InhaGun2000
Bob & his friends have had enough - It’s time for some serious desensitization.
- Processor: 2Ghz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MB
- Storage: 500 MB available space
[ 6132 ]
[ 2625 ]