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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
You can grab Hypersensitive Bob 80% off for the next week!
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You can grab Hypersensitive Bob 80% off for the next week!
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Fixes
Fixes
Fixes
Fixes
Heya folks!
For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included.
Fixes
Heya folks!
For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included.
Fixes
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Hello everyone! Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game. We've been trying to find different solutions to make the controls more engaging without success so far. The problem is with the combination of the current controls and the enemy AI. Making the shooting more easy, would make the enemies weak and "too stupid". Because of this we won't change the controls of the game within the few coming updates and we'll focus more into the content of the game. The next update will include more diversity into the journeys. More levels, more items, more achievements more secrets and a new boss fight! While ago we teased with a coming "portal update" but once we tried it, we noticed that it would break the game flow too much. Making the game way too different from the original. Since the feedback about the core of the game has been mostly positive, we decided not to change that just yet. We've got crazy ideas with going more deeper into the story of Hypersensitive Bob by combining the "dreamworld" and real world within the game. But for now, we want to focus more into having the current content into the point that you have to play a lot of hours to experience same kind of journey, you've had before. Thanks to everyone for playing and supporting the game so far, it means a lot to us! <3
Hello everyone! Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game. We've been trying to find different solutions to make the controls more engaging without success so far. The problem is with the combination of the current controls and the enemy AI. Making the shooting more easy, would make the enemies weak and "too stupid". Because of this we won't change the controls of the game within the few coming updates and we'll focus more into the content of the game. The next update will include more diversity into the journeys. More levels, more items, more achievements more secrets and a new boss fight! While ago we teased with a coming "portal update" but once we tried it, we noticed that it would break the game flow too much. Making the game way too different from the original. Since the feedback about the core of the game has been mostly positive, we decided not to change that just yet. We've got crazy ideas with going more deeper into the story of Hypersensitive Bob by combining the "dreamworld" and real world within the game. But for now, we want to focus more into having the current content into the point that you have to play a lot of hours to experience same kind of journey, you've had before. Thanks to everyone for playing and supporting the game so far, it means a lot to us! <3
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Just a reminder that launch sale is running for last day!
We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading!
Here's something to tease you with, for the larger content patch we're working
Just a reminder that launch sale is running for last day!
We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading!
Here's something to tease you with, for the larger content patch we're working
Wanted to share some tips to get most out of Hypersensitive Bob! Been watching lot of let's play videos and getting feedback for movement and controlling. What I've seen that many players don't use full power or available control, it's our fault, sorry! Here's image of current key mappings [img=http://fatu.kapsi.fi/bobkeymapping.png][/img] Basics You move around and dodge enemies with wasd and when you're on good line to shoot enemy, you can shoot to it's direction. Even while moving in other direction! We left the alternative shooting option, that isn't really that useful in fast combat, but very good if having good range and "sniping" enemies, it might have been a mistake to leave it though, and we're thinking of getting rid of it in future. Go Pro After shooting in one direction, you can keep the button down, and shoot diagonally when pressing the keys next to it. Example: You shoot left, hold button down, enemy moves above your line of sight, you can press "shoot up" key to shoot diagonally to up left. As a final teaser I can tell you that we're working with some kind of portals here, but I'm not sure. Stay tuned!
Say hello to Bob! Check our new release trailer on Youtube We will take some time to celebrate our launch in traditional Finnish sauna! Have a good one!
[img=http://fatu.kapsi.fi/notfeeling.PNG]When you're not feeling so good, but need to pose for the camera[/img] Adds
Hey guys and gals! We've been smashing bugs and adding final touch for the game before Tuesdays launch and it's going great! We'll be updating game with the release version, sometime tomorrow for those of you already owning the game. In the meanwhile have a look at our new gameplay trailer and let us know what you think! Get hyped!
Combination of changes and fixes happened this week [img=http://sieidi.com/media/spoopy.png]Spoopy in action[/img] Adds
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