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Patch Notes - April 5
For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all? That's all for now, have a good one!
[ 2016-04-05 15:41:57 CET ] [ Original post ]
Adds
- Added darkness music
- Added bossfight music
- Added manual reloading
- (You may have to rebind this in options, if using custom mappings)
- Removed non-directional attacking
- Added new levels that might appear during run
- Added more item visuals for characters
- Added new enemy variations
- Fixed shuttle door opening delay on home scene
- Fixed progress bar staying above black screen after exiting store
- Fixed issue where player could die when entering shuttle and breaking game
- Fixed some audio effects being too loud and not affected by options volume
- Fixed issue where player reload indicator wasn't displaying correct time
- Fixed Vaccine Machine info not displayed correctly
- Fixed some cases where enemies could travel through boxes
- Changed Antidepressant to Legendary tier
- Added info how to unlock characters
- Changed how music is played through game
- Changed how invulnerability items work with new manual reloading
- Reduced level change time
- Reduced Bob and Bill reload time
- Added info how to unlock characters
- Changed enemy spawns on many levels
- Reduced Lightning bee movement speed
- Increased Gloomshroom attack delay slightly
- Increased Porcupine attack delay slightly
- Reduced Slimey health
- Increased vaccine drops from chests
- Reduced Porcupine projectile speed
- Nerfed some waves on some levels
For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all? That's all for now, have a good one!
[ 2016-04-05 15:41:57 CET ] [ Original post ]
Patch Notes - April 5
For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all? That's all for now, have a good one!
[ 2016-04-05 15:41:57 CET ] [ Original post ]
Adds
- Added darkness music
- Added bossfight music
- Added manual reloading
- (You may have to rebind this in options, if using custom mappings)
- Removed non-directional attacking
- Added new levels that might appear during run
- Added more item visuals for characters
- Added new enemy variations
- Fixed shuttle door opening delay on home scene
- Fixed progress bar staying above black screen after exiting store
- Fixed issue where player could die when entering shuttle and breaking game
- Fixed some audio effects being too loud and not affected by options volume
- Fixed issue where player reload indicator wasn't displaying correct time
- Fixed Vaccine Machine info not displayed correctly
- Fixed some cases where enemies could travel through boxes
- Changed Antidepressant to Legendary tier
- Added info how to unlock characters
- Changed how music is played through game
- Changed how invulnerability items work with new manual reloading
- Reduced level change time
- Reduced Bob and Bill reload time
- Added info how to unlock characters
- Changed enemy spawns on many levels
- Reduced Lightning bee movement speed
- Increased Gloomshroom attack delay slightly
- Increased Porcupine attack delay slightly
- Reduced Slimey health
- Increased vaccine drops from chests
- Reduced Porcupine projectile speed
- Nerfed some waves on some levels
For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all? That's all for now, have a good one!
[ 2016-04-05 15:41:57 CET ] [ Original post ]
Hypersensitive Bob
SIEIDI Ltd
Developer
SIEIDI Ltd
Publisher
2016-03-29
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(39 reviews)
The Game includes VR Support
Public Linux Depots:
- Hypersensitive Bob Content Linux [451.76 M]
Features
- Roguelike gameplay with 50 + items to make every run different
- Tear allergies apart with InhaGun 2000
- Loot vaccine and boost Bob to epic proportions
- Discover overpowered item combos
- Various enemy types, nasty minibosses & fierce boss fights!
- Low-poly graphics with Cel-Shading elements
Meet Bob
Bob has an allergy of everything. Bob also has friends that share the same unfortunate destiny.
Bob’s madly insane engineering skills combined to his frustration to his isolated lifestyle have bred a weapon never seen before; InhaGun2000
Bob & his friends have had enough - It’s time for some serious desensitization.
MINIMAL SETUP
- Processor: 2Ghz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MB
- Storage: 500 MB available space
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