These are preliminary patch notes and are still subject to change - (Doing my best to get Premium Stash Tabs in this version too!).
The patch will be released before Season 2 starts.
I intend to add more end-game content and items as the season progresses.
Major
- Added new magic find set for Mages
- Added 75 new avatar frames across all tiers
- Increased maximum playable stage level to 30-10 (this will be increased further in the future)
- Added new unique items, where some can drop from level 1, and some only drop on higher levels.
- The auto-cast cooldown for all auto-cast idle masteries now scale with mastery level, starting at 0-5 seconds at level 1, and 0-1 seconds at level 5.
This will attempt to auto-cast skills at a higher rate (but the underlying skill cooldown still applies).
- Added new weapon item types: One-handed Crossbows and One-handed Wands, these are faster than their two-handed versions and can be dual-wielded (wands can also be combined with an off-hand item). Dual-wielding gives 30% more attackspeed.
These items can be reinforced using Staff reinforcement and Bow reinforcements accordingly.
- Added new off-hand item type: Tomes, these give implicit force field and chance to block spells.
- Maximum obtainable portal/helheim level is now 10x the maximum unlocked world level (capped at 31-10)
- Greatly reduced flat force field scaling on affixes and flat force field bonus from mindpower.
Existing items are not adjusted retroactively, but re-rolling affix values will apply the new scaling.
Major (continued)
- Evasion changes:
If you or your target does not evade the attack, another roll is performed (equal to the chance to evade) to see if the hit was a glancing hit.
Glancing hits deals 50% of the total damage as a debuff over time (base duration 1 second) instead of an immediate hit.
Glancing hits cannot leech. The damage type of the debuff is equal to the most dominant damage type of the hit.
- Adjusted the drop rates for all armor types so that all types are now equally probable to drop (helmet, shoulders, chest, etc..)
Also increased drop rates for belt and cloak to give a more uniform drop experience, this should make it easier to find complete sets.
Heavy/Medium/Light armors are still biased depending on the class you play.
- Season leaderboard rewards are now based on class, so each class has the chance to gain rewards independantly from each other.
- Christmas event will start the 16:th of December where you can get daily presents from the christmas tree in Town.
- Fixed an issue preventing your from accessing the Recovered Stash in Town for hardcore season characters.
Minor
- Attribute allocation now has an option to show a preview of the stat changes if allocating all your points, so you no longer need to click each one to see the changes.
- Added damage taken conversion stats and is also displayed in player attributes. All conversions are applied together, so 10% damage taken as fire and 10% damage taken as lightning results in a net 20% damage conversion.
If total conversion is over 100% then it's normalized to 100% (60% + 80% conversion becomes 43%+57% net conversion)
- Wolf king boss no longer causes stun if you stand behind him during his charge.
- Bolomahl boss is now a bit slower to perform his special attack
- Fixed: Assigning a potion to a slot now correctly starts its cooldown
- Fixed: Hunter Mark of the Chosen, Automark: no longer casts the mark as soon as the cooldown finishes
- Fixed: Odr will no longer awaken if he's hit before the player passes the flame on the ground
- Fixed: "Lock items"-button at the Merchant no longer discards all items.
- Fixed: Yellow arrow icons no longer show on items if the item is imbued
- Fixed: Attributes view: Visual calculation of "estimated leech stack duration"
Item balance changes
- Shields can now spawn All Resist affixes
- All melee weapons splash damage can now crit
- Increased base armor and block chance on Shields
- Ring Lokulfs Wisdom now gives +2 to passive skills
- Bow Heartpiercer now has 15% chance to pierce
- Ring Dimensional Loop now gives 8% more item quantity in Niflheim and gives 15% more portal drops (scales with level)
- Scavenger set now has 30% chance to find additional iron on drop, and does not affect the end-level chest, also slightly reduced the scaling of max number of quantity stacks.
- Reduced affix values for mana gained on kill, life leech and critical strike chance
- Increased base weapon damage affix on amulets by 200%
Warrior balance changes
- Warrior Slam, added new general mastery: Shockwave, that creates up to 2 additional shockwaves 30 degrees apart from the target direction. A target may only be hit once per Slam.
- Warrior Frenzy dual mastery (active): Increased chance to dual strike to 2% per mastery point
Hunter balance changes
- Hunter Backflip, increased base backflip movement speed
- Hunter Power shot, increased projectile radius to 8 units and base pierce chance to 95%
- Hunter Power shot piercing arrows (active), now also adds 2% armor piercing per level and has 1% additional chance to pierce per level
- Hunter fork passive, reduced max chance to 20%
- Hunter Impaling trap, increased radius to 25 units and base damage multiplier to 750%
- Hunter rapid fire (active), increased bonus attack speed to 310%, reduced buff and immobilization duration to 4 seconds.
- Hunter double draw passive, reduced max chance to 30%
- Hunter frozen arrow rapid freeze (active), no longer reduces freeze radius
- Hunter multishot broadside mastery, each arrow can now hit the same target
Mage balance changes
- Mage Tornado: increased area of effect by 30%
- Mage Infernal Blast: increased area of effect by 25%
- Mage Elemental Armor passive skills (Fire/Cold/Lightning) now gives an additive increase to that element resistance% instead of multiplicative, and also converts a percentage of damage taken into that element.
- Mage Elemental Seal idle mastery: Aura, now lasts up to 30 minutes at max level.
[ 2022-12-06 01:08:39 CET ] [ Original post ]