Greetings!
Let's shuffle the end game gameplay a bit. We did a lot of modification on combats and equipment to ensure that the game can progress in the right way for the future content. Check out the details in the changelog and also check your existing equipment for modification on stats and special power.
On the fashion side, you will receive the citys cape and tunics that were supposed to be rewarded for reaching 64 in reputation. Well, they have special powers and emblems slot too, but even if they are no use for your combat style, they sure look nice to wear.
As we stated yesterday, this is our first "breaking-changes" update that we wanted to do at the start of the summer. When we opened Garrun'gol last week, it showed us some weakness that we had to address in combat and gears. We really hope you will like our solution in the current update.
Thanks,
Virtys
Changelog
June 10 - Version: 0.1.20.0
Features and Changes
- Use /me in chat for emote
Fixes
- Fixed a bug on NPC stores
- Fixed Stone Workshop color
- Fixed the bug on temporary lost weapon after a companion upgrade.
- Fixed a targeting issue with adjacent targets during a fight with summons.
Content Changes
- Season 3
- Solo and heroic version adjusted for new season.
- Army of darkness heroic version.
- Mo'gul heroic version.
- All rifts now train mist skill correctly.
- New tabard and cape from cities to raise the quantity of wearable emblems to 4, up from 2.
- All the new capes have a special ability.
- Badge effigy quantity requirement lowered to 1 down from 10.
- Insignia effigy quantity requirement lowered to 3 down from 30.
- Many shirts and pants now gives magic defense and special protections.
- The quantity of monsters in Garrun'gol has been slightly reduced.
- The Great Fear event has been changed so that it should be a little bit easier.
- Magic Barrier now has a CD of 4 turn, down from 5.
- Total dodge chance capped at 35%, except for the Evasion talent, which is not capped.
- Storm base damage is now 20. Up from 15.
- Cyclone hit count is now 6. Up from 4.
- Fireball 2 base damage is now 30. Down from 40.
- Tornado 2 base damage is now 30. Down from 40.
- Dancing Slice buff is now for 1 turn only, instead of 2.
- Light Flash chances to hit reduction lowered to 12% down from 15%.
- Luminous Veil chances to be hit lowered to 12% down from 15%.
- Runesculptor Hammer dodge chances lowered to 20% down from 30%.
- All heroic and solo version bosses, including Mo'gul, Ash and Cyclotus, now have a 30% magic damage protection.
[ 2022-06-10 18:07:19 CET ] [ Original post ]
- CotH Content [7.07 G]
Experience the world of Myriaden via a top-down view that brings every character and dungeon to life with unique storybook qualities. Forget about jumping, climbing, and so on. This is a pure RPG, where every action you make is based on the skills you have (or don’t).
No classes means no limitations. Your character evolves and grows based on the skills you use.
No fixed blueprints are required for crafting objects of any kind. Mist Legacy is using a unique skill-distribution system that takes properties of each crafting material and converts them to items with skills.
A world where skills matter. Forests, mountains, rivers, and even cities have skill requirements you must meet in order to explore them. This system even extends to plants, trees, and weather, creating a world that feels alive but also bound by your expertise.
Your Domain is your home base for crafting, storing materials, and hosting guests. Like the rest of the game, your skills dictate the strength of every building in your Domain.
You come from a world shrouded in Mist, a barrier that has prevented your people from exploring beyond its boundaries. You were trained as a Mistalker, whose job was to explore the Mist and keep your home city of Valsonge safe. But...something has gone wrong. You begin your adventure by awaking outside of the Mist, suddenly thrust into the “real” world. This was not supposed to happen and the answers you seek will take the heart of an adventurer to discover.
Combat offers a turn-based and multiplayer combat system. As a Mistwalker, you can bring companions from the "real" world that you will recruit during your adventures. For the most challenging fights, you can group with other players to form a powerful combat team. The game offers five combat specializations that can be mixed in thousands of ways to create your unique fighting style. Adapt your combat strategy based on your opponents and cooperate with other players to dominate some of the fiercest creatures of the game.
- OS: Ubuntu 20.04 LTS 64 bit or SteamOS
- Processor: 2.0 GhzMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Anything qualifying as a GPU
- Storage: 8 MB available spaceAdditional Notes: (other distributions may work)
- OS: Latest Ubuntu or SteamOS
- Processor: Dual Core 2.0 GhzMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GPU with dedicated video memory
- Storage: 8 MB available spaceAdditional Notes: (other distributions may work)
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