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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greeting Mistwalkers, First, we want to say a big THANK YOU to everyone that participated in the Early Access. It was a wonderful experience and, together with you, we created a very unique game during those eleven months. We never intended to do a "forever in EA'' game. So this was important to us to get out of this status as soon as we feel that the core of the game is ready. Does it mean that we will stop adding features and content? No, of course it doesn't. What will change it is that now we consider that we have a solid game concept that we can build on. In our early access pipeline, we were constantly monitoring the introduction of the game and the player progression, we adjusted the game introduction so many times that it's barely unrecognizable from last year's version. Now that the game is released, we consider that new players will be able to get into the game without any major modification to the low and mid level gameplay. There are a few tweaks still on our list, but nothing major. This means we will now go forward with the main storyline and expand the world map with new resources and challenges. The main storyline will unlock new golden companions as well as their upgrade quests. Guilds and Cities reputation quests will resume as soon as the main storyline has progressed enough. For sandbox gameplay, the team is looking to open the way to Viperin in the west as some coming adventures are linked to this region. Some of you may still rely on our last year's roadmap. We decided to delay some of the features to transform them in major release events that will take place in the future. As we are not in early access anymore, this means that new features will have to create new gameplay that does not render your past progression obsolete. Quality of life improvement will continue to appear, these are not related to the released status of the game. There is always room to improve buttons, user interface, player interaction, chat, in-game game guide and so on. As a teaser, the team is currently looking for a way to help players get together for a boss fight. On the day to day interaction with us, not much will change. Falkarma and Sicklab will continue to check on the game communication channel and we will be there to build the game for you. Some of you may not know this, but Virtys (thats us) is a four person studio with a few freelancers to help us. This means that every comment you make on the game goes directly to the heads of the business, this is a rare opportunity for you to chat with the developers and have a significant impact on the game creation. That being said, we look forward to increasing the size of the team in the future so we can produce more content for you to enjoy. A new server, Rylenback, will open today for the player that wants to start on a brand new world. All right, this is getting too long, let's play now!
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