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Major update - Version 0.9 is out now!

A major milestone!


Since our most recent game update, we have received a lot of feedback on Spheriums from our incredible community and gameplay testers; we've been hard at work this month developing new and revised game systems we think you'll enjoy!

New Objective System and UI Changes



  • Introduced an objective tracking mechanic for clearer in-game goals for player to accomplish.
  • Greatly simplified in-game tutorial system.
  • Added a compass to the user interface to help the player navigate while in-game.
  • Inventory and Map menus are now easier to view.

Your AI companion Kindra has been upgraded to now provide helpful level completion info through new animations and dialogue. We believe this will greatly aid the player in deciding where to go and what to do. The state of each active and completed objective will now be displayed on an easily accessible page in-game. Spheriums' tutorials have been simplified as a result of these changes, and partially integrated into your interactions with Kindra. This has helped with the early-game's flow, and overall player immersion.

Combat Powerup!



  • Added unique, alternate firing modes main weapons.
  • Weapon range increased by 50%.
  • Antimatter Shell bullet-drop reduced by 50%
  • Added a shortcut for triggering the right power-up for the equipped weapon for increased responsiveness in combat.
The weapon system has been improved by adding alternate fire options to all of the main weapons, giving the player even more options to fight the Drainers. Energy Blasts and Psionic Orbs, for example, now have a powerful spread-shot which fires three projectiles. The Antimatter Shells, however, can be fired without using up any Structonite resource for a weaker alternate shot! These new firing modes spend your energy bar, so energy management and a clever use of energy powerups is essential for getting the most out of your abilities. Playtesting found it was difficult to perceive when the player was hitting some enemies due to the overall short range of weapons. We've increased weapon range by 50% for all the main weapons and reduced the curved arc on the Antimatter Shell by 50%. Combat feels more responsive with these changes and the Arcos also feels more powerful, especially at higher difficulty levels.

Quality of Life Improvements



  • Added more primary resource nodes to the Korala, Meolia, and Mazir levels.
  • Primary resource nodes of Structonite, Membranium, and Elastrum throughout the levels now have a faster respawn rate, and all respawn at the same increased speed.
  • Doubled the pick-up range for useable items in the levels.
We wanted to reduce downtime spent gathering essential resources and get the player back into the action quickly. To get there we've increased the overall total of these resources nestled into level environments and had all resource nodes new and old respawn their resources at a faster rate. The pick-up range for all objects was also increased to help with game flow, and speeds up resource gathering, and works on many of other objects Arcos interacts with in the levels as well.

Fixed Bugs



  • Fixed a message that the inventory is full that displayed when the player tried to pick up some specific items.
  • Fixed enemy Drainers' rocket launcher sometimes having the wrong initial firing position.
  • Fixed missing collisions in some areas and the cull visibility of big rocks on the Volcano Island of Meolia.
  • Fixed lighting issues with the bigger trees on Meolia.
  • Fixed a bug where the Etherium sphere could be lost on Meolia when recharging.

Known Issues



  • Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug.
  • Materials on the TRX IV to be redone.
  • The game will currently display in full screen only on the native resolution of the screen. Otherwise, it will be displayed in a window.
  • Resolutions with an aspect ratio different from 1.77 will result in a distorted display.
  • Aspects of the skill tree management are missing content.


[ 2022-06-23 14:27:10 CET ] [ Original post ]



Spheriums
Braintonik GameStudios
  • Developer

  • Braintonik GameStudios
  • Publisher

  • 2021-12-13
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (17 reviews)


  • Review Score

  • https://braintonik.com/
  • Website

  • https://store.steampowered.com/app/1646390 
  • Steam Store



  • Spheriums Depot - linux [1.55 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    The Adventure


    Spheriums is a single-player adventure set in a series of enchanting worlds! As Arcos, the last hope of the Spherium race, you will embark on a journey to save your dying homeworld from its depleting energy sources.



    The Elders Secrets


    You will discover the Elders’ secrets by exploring six strange and very different worlds.



    The Drainers



    The Drainers are the sworn enemy of the Spheriums. Before the Great War, they had been defeated once but have recently reappeared after so many generations of peace. These fast-moving alien creatures come in different shapes and forms. They are craving more energy to expand and take over new worlds!


    Fauna and Flora



    You will encounter over 50 different kinds of creatures, each of them having its own behavior and weaknesses. Be careful!


    Key Features



    • A series of contrasting worlds conceived with an emotional palette of colors to convey the player to enjoy the stunning visual atmosphere of the game.
    • A fighting mechanic focuses on choosing the right weapons based on the enemy's vulnerability. A challenging experience as the game progressed.
    • An accessible game that is fun to play for the whole family as the main concepts are easy to catch. Some puzzle elements to solve, and the game reveals strange alien creatures and fauna that resemble nothing you have ever seen.


    About Braintonik GameStudios



    We are a small Indie studio of 2 people working for 18 months on this incredible journey of creating Spheriums. We hope you like it, and don't hesitate to join us on Discord!
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