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A new update just in time for the Summer Steam Sales. Two and a half years, over 30 major updates, dozens of getting back to the drawing board, and countless feedback later, our small but mighty team of two has crafted a truly ambitious game in Spheriums.
This new update shows the new visuals for a range of weapons, showcasing our dedication to enhancing your immersion and gameplay experience.
Welcome to our most significant update yet! We've revamped and improved several key areas of the game to provide a more immersive and engaging experience. This update redefines the game from dynamic weather systems and adaptive music to challenging enemies and visually stunning weapons.
This is a preliminary update ahead of the next major one, perfectly timed to coincide with the impending Steam summer sales.
Hello everyone! We're excited to share another update on our journey as we continue to make progress with Spheriums. We're diligently working on refining the game's core to provide an improved player experience. Although we initially planned to release an update in April, we've opted to take our time due to the extensive gameplay mechanic changes.
Over the past month, we've diligently focused on numerous aspects of Spheriums. We're thrilled to share that the gifted freelancer "3rd Echo Sounds" has joined our team to compose music for the game, while the talented freelancer Alan Dalcastagne is revamping sound effects in Spheriums. Here's a sneak peek at what we're currently working on:
Hey everyone, We're excited to announce that we just launched a Patreon campaign to bring Spheriums to the next level! For those of you who don't know, Patreon is a platform that allows creators like us to share exclusive content with our supporters in exchange for their ongoing support.
Just in time for the Indie Cup Celebration, we are releasing an update with a few new critical changes in AI. We have received many comments about AI, and it is time for us to start addressing them. A few changes are in this build, but more significant changes in the AI department are coming in the subsequent updates.
Being a small indie studio of only 2 developers, we are excited about this new update. We have entirely changed the in-game story and started the integration in the first three worlds that the player will play. However, the tutorial in the first world (Korala) is still a work in progress, and the initial cut scene still needs to be done.
The initial cut scene will visually explain that you are a sentient energy-sphere being sent to investigate why your homeworld is losing its vital energy to survive, leading your civilization to mass extinction.
Another strong milestone. The overall revamp of Meolia is done. The second world has eight islands to explore, and you must fight your way to free all the emitters from the invaders.
We are proud to have reached another milestone by releasing a massive update for the early access of Spheriums. We hope you like the latest update and invite you to play it again if you have bought Spheriums and leave a review.
Our development journey is more exciting than ever, as our roadmap to complete the game is clear. We are working hard on new enemies, reworking the level design, new animation, and much more.
It's been almost 2 years now that JP and I have been working on this incredible game. While being only 2 is not easy, we are proud to release a revamped Korala section today that finally starts revealing our vision for Spheriums.
The narrative was rewritten from the ground up. The story will be slowly revealed by reading the logs left by the colonist and Kindra, your AI implant. Important: All voiceovers will be redone to convey more emotions and increase game immersion.
We've got core changes to Spheriums combat! All primary and secondary weapons fire twice as fast with reduced damage, giving the feeling of more firepower and encouraging a looser and more chaotic combat.
Huge visual changes are starting to appear in World 2 (Meolia) as we change the color palette to a striking green/yellow/orange.
If you had played the game before, we encourage you to replay the first half of the first level and give us your impression of the changes we've made. Don't hesitate to add a review, as it helps us to confirm if we are going in the right direction!
We have entirely changed the game's start as the previous version was confusing for the player on where to go and the first things to do. It is still a work in progress, but the first 10 minutes of the game give a better tutorial on what to do and where to go.
So many things have changed since the first release. Please, play the latest update and make a review on Steam so we can build an even better game. Here are more details:[ We have been looking for a while to improve the shield mechanic, and today, we are introducing the first phase of the shield enhancement in 3 areas:[
We are happy to bring another update (V.081) as promised one week after the last major update.
The Kickstarter campaign is a huge milestone for us to bring the game to a broader audience. Back us and get exclusive rewards like having your name on a monument in a world! Only one monument per world! Please check out our campaign to get more information.
A new update is coming during the week of May 9th. Revamp the level design of world 1, world 2, and world 3. Plus, more enemies, enhanced AI, a new powerup, better balance of the energy and the shield usage, and much more for you to discover. World 4 is the same as the previous build in the upcoming update until we release its revamped version shortly after. World 5 and 6 are under heavy testing in preparation for the official release later this summer.
We are getting closer to the official release of Spheriums. The development has been quite a challenge for two people, and we want to thank the community for helping us create a better game. This ride would not have been possible without your precious feedback. A new world 5 is under testing, and world 6 will be fantastic as we are already halfway through the design and coding. The current early access build on Steam will probably be the last one before releasing the official version this summer. Furthermore, before we release the official release, we are drastically revamping the previous four worlds with better level design, enhancing the AI on enemies, beefing up the story, and reworking the gameplay to offer a higher challenge with more rewarding moments. This is quite a journey, and we are very excited to get closer to the official release of Spheriums. JP and Nick Braintonik GameStudios
- Fix the erratic movement rotation speed when using the arrows and the controller.
- Fix a bug when interacting with some physical objects throwing the players randomly anywhere.
0.63 - The map now shows all scanned items, including resources, runes and other objects. - The Inventory Tab now shows the number of founded Runes (Energy/Shield) and level and progression. - Collecting 5 Energy Runes will now give 10% regeneration speed instead of 5%. - Change from 3sec. to 5sec the time a message is displayed at the bottom of the HUD. - A minor bug with the maximum level of shield possible is fixed. - Fix a few creature names in the scanning user interface. - The navigation interface now supports the French language.
- CX32 Powerpack must now be created at the Obelisk and not in the inventory
0.61 - Show a different title for Obelisk Navigation Interface to avoid confusion with the Map information. - Fix the white background in the HUD when a weapon is still locked. - Adjust sound fx volume when unlocking items. - Play an audio cue when the recharging shield was triggered. - Add voice volume control in the Audio Setting section. - Fix the volume music not always appropriately set based on user settings. - Change the powerup paradigm. Picking a powerup will automatically go to a specific powerup slot.
Spheriums, is a 1st-person adventure game about an energy-based lifeform called Spheriums. As Spheria, you will uncover the elders' old secrets, overtake the many dangerous habitats on dazzling alien worlds and repel the Drainers' your greatest enemies! Spheriums has been in development for a year. Being two developers working on the game, we know that the best ideas come from the communities. We had a few internal beta testers, but we believe it is time to open Spheriums to more users through Early Access. Our approach is to work with the community to help us improve all aspects of the game. We want to enhance the gameplay, the design, to name a few, by fixing issues and exploring new ideas to allow everyone to experience the great game you deserve. About Braintonik Founded by Nicolas Michaud and Jean-Pierre Harvey, Braintonik is an independent game development studio based in Montreal. We are driven by our passion for gaming, artistic creativity, and willingness to deliver fantastic games that will provide you with a thrilling adventure.
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