May News Work-in-progress
We've completed the weather engine, which now features day/night cycles and random atmospheric fog in three worlds, significantly enhancing gameplay and ambiance.
You can also watch on YouTube a video showing a battle with the Kralians on Korala at night with fog. This also shows an improvement of the AI of the enemy as well as you cannot hide easily as Kralians can destroy rocks...
The adaptive music engine is also finished, with music adapting to various game factors, including day/night cycles, atmospheric fog, and battle sequences. Thanks to the freelancer Steve from 3rdEchosound, the first three worlds now feature 18 music segments. You can watch a dev diary video about our adaptive music engine on YouTube. Over 70 sound effects have been redone from scratch, significantly improving game immersion. We're grateful to have the freelancer Alan for his incredible sound effect creation skills.
We've also begun the weapon redesign process, starting with the Energy Flux Blaster. After receiving feedback that the original design was too basic and did not effectively depict a weapon, we decided to redesign all our in-game firearms, starting with the Energy Flux Blaster.
We realize a gap exists between a design we think is unique and what players expect. With this in mind, our modification aims to enhance the game's visual appeal and streamline the player experience, allowing them to quickly grasp the purpose of a weapon when viewing screenshots or short videos. [previewyoutube=E6QuYCTqGcA;full][/previewyoutube] Thanks to the freelancer Saif's exceptional contributions, improved visuals and animations are being implemented for all weapons. Weapons will also benefit from enhanced muzzle flash, particle effects, and recoil animation.
We're also reworking the color palette of the planet Meolia better to match the striking visuals of Korala and Mazir, enhancing its alien appeal. Initial feedback from our group testers has been positive.
Furthermore, we're adding more assets to all worlds, refining the level design, and adjusting enemy AI for a more challenging experience. We appreciate your patience and support as we strive to deliver the best possible game.
Our two fearless souls embarked on this incredible adventure two years ago. It is a rollercoaster of highs & lows, but our hearts are set on our 2024 official release! Nevertheless, we hope to release the next update before the Steam Summer sales. Please join our Discord server to learn more and discuss directly with the dev! Yes 1 dev and 1 3D modeler/tester are working on this fantastic journey! Feedback and Wishlists are much appreciated! JP & Nick
[ 2023-05-06 13:58:39 CET ] [ Original post ]
Hello everyone! We're excited to share another update on our journey as we continue to make progress with Spheriums. We're diligently working on refining the game's core to provide an improved player experience. Although we initially planned to release an update in April, we've opted to take our time due to the extensive gameplay mechanic changes.
Dynamic fog, day/night
We've completed the weather engine, which now features day/night cycles and random atmospheric fog in three worlds, significantly enhancing gameplay and ambiance.
Kralian Battle - You cannot hide!
You can also watch on YouTube a video showing a battle with the Kralians on Korala at night with fog. This also shows an improvement of the AI of the enemy as well as you cannot hide easily as Kralians can destroy rocks...
Adaptive Music & Sound effects
The adaptive music engine is also finished, with music adapting to various game factors, including day/night cycles, atmospheric fog, and battle sequences. Thanks to the freelancer Steve from 3rdEchosound, the first three worlds now feature 18 music segments. You can watch a dev diary video about our adaptive music engine on YouTube. Over 70 sound effects have been redone from scratch, significantly improving game immersion. We're grateful to have the freelancer Alan for his incredible sound effect creation skills.
Weapon redesign
We've also begun the weapon redesign process, starting with the Energy Flux Blaster. After receiving feedback that the original design was too basic and did not effectively depict a weapon, we decided to redesign all our in-game firearms, starting with the Energy Flux Blaster.
We realize a gap exists between a design we think is unique and what players expect. With this in mind, our modification aims to enhance the game's visual appeal and streamline the player experience, allowing them to quickly grasp the purpose of a weapon when viewing screenshots or short videos. [previewyoutube=E6QuYCTqGcA;full][/previewyoutube] Thanks to the freelancer Saif's exceptional contributions, improved visuals and animations are being implemented for all weapons. Weapons will also benefit from enhanced muzzle flash, particle effects, and recoil animation.
Meolia world visual redesign
We're also reworking the color palette of the planet Meolia better to match the striking visuals of Korala and Mazir, enhancing its alien appeal. Initial feedback from our group testers has been positive.
Tons of changes
Furthermore, we're adding more assets to all worlds, refining the level design, and adjusting enemy AI for a more challenging experience. We appreciate your patience and support as we strive to deliver the best possible game.
If you like what you see, please consider adding the game to your wishlist.
Our two fearless souls embarked on this incredible adventure two years ago. It is a rollercoaster of highs & lows, but our hearts are set on our 2024 official release! Nevertheless, we hope to release the next update before the Steam Summer sales. Please join our Discord server to learn more and discuss directly with the dev! Yes 1 dev and 1 3D modeler/tester are working on this fantastic journey! Feedback and Wishlists are much appreciated! JP & Nick
Spheriums
Braintonik GameStudios
Braintonik GameStudios
2021-12-13
Indie Adventure Singleplayer EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
Positive
(17 reviews)
https://braintonik.com/
https://store.steampowered.com/app/1646390 
Spheriums Depot - linux [1.55 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
The Adventure
Spheriums is a single-player adventure set in a series of enchanting worlds! As Arcos, the last hope of the Spherium race, you will embark on a journey to save your dying homeworld from its depleting energy sources.
The Elders Secrets
You will discover the Elders’ secrets by exploring six strange and very different worlds.
The Drainers
The Drainers are the sworn enemy of the Spheriums. Before the Great War, they had been defeated once but have recently reappeared after so many generations of peace. These fast-moving alien creatures come in different shapes and forms. They are craving more energy to expand and take over new worlds!
Fauna and Flora
You will encounter over 50 different kinds of creatures, each of them having its own behavior and weaknesses. Be careful!
Key Features
- A series of contrasting worlds conceived with an emotional palette of colors to convey the player to enjoy the stunning visual atmosphere of the game.
- A fighting mechanic focuses on choosing the right weapons based on the enemy's vulnerability. A challenging experience as the game progressed.
- An accessible game that is fun to play for the whole family as the main concepts are easy to catch. Some puzzle elements to solve, and the game reveals strange alien creatures and fauna that resemble nothing you have ever seen.
About Braintonik GameStudios
We are a small Indie studio of 2 people working for 18 months on this incredible journey of creating Spheriums. We hope you like it, and don't hesitate to join us on Discord!
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