Hello everyone! We're excited to share another update on our journey as we continue to make progress with Spheriums.
We're diligently working on refining the game's core to provide an improved player experience. Although we initially planned to release an update in April, we've opted to take our time due to the extensive gameplay mechanic changes.
Dynamic fog, day/night

We've completed the weather engine, which now features day/night cycles and random atmospheric fog in three worlds, significantly enhancing gameplay and ambiance.
Kralian Battle - You cannot hide!
You can also
watch on YouTube a video showing a battle with the Kralians on Korala at night with fog. This also shows an improvement of the AI of the enemy as well as you cannot hide easily as Kralians can destroy rocks...
Adaptive Music & Sound effects
The adaptive music engine is also finished, with music adapting to various game factors, including day/night cycles, atmospheric fog, and battle sequences. Thanks to the freelancer Steve from 3rdEchosound, the first three worlds now feature 18 music segments. You can
watch a dev diary video about our adaptive music engine on YouTube.
Over 70 sound effects have been redone from scratch, significantly improving game immersion. We're grateful to have the freelancer Alan for his incredible sound effect creation skills.
Weapon redesign
We've also begun the weapon redesign process, starting with the Energy Flux Blaster. After receiving feedback that the original design was too basic and did not effectively depict a weapon, we decided to redesign all our in-game firearms, starting with the Energy Flux Blaster.

We realize a gap exists between a design we think is unique and what players expect. With this in mind, our modification aims to enhance the game's visual appeal and streamline the player experience, allowing them to quickly grasp the purpose of a weapon when viewing screenshots or short videos.
[previewyoutube=E6QuYCTqGcA;full][/previewyoutube]
Thanks to the freelancer Saif's exceptional contributions, improved visuals and animations are being implemented for all weapons. Weapons will also benefit from enhanced muzzle flash, particle effects, and recoil animation.
Meolia world visual redesign
We're also reworking the color palette of the planet Meolia better to match the striking visuals of Korala and Mazir, enhancing its alien appeal. Initial feedback from our group testers has been positive.
Tons of changes
Furthermore, we're adding more assets to all worlds, refining the level design, and adjusting enemy AI for a more challenging experience. We appreciate your patience and support as we strive to deliver the best possible game.
If you like what you see, please consider adding the game to your wishlist.
Our two fearless souls embarked on this incredible adventure two years ago. It is a rollercoaster of highs & lows, but our hearts are set on our 2024 official release!
Nevertheless, we hope to release the next update before the Steam Summer sales.
Please
join our Discord server to learn more and discuss directly with the dev! Yes 1 dev and 1 3D modeler/tester are working on this fantastic journey!
Feedback and Wishlists are much appreciated!
JP & Nick
[ 2023-05-06 13:58:39 CET ] [ Original post ]