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Dev Diary #5
Hello all! It's been a whilte! It's time again to share with you what's been going on with AEGIS Kingdoms! If you don't like reading paragraphs, there's a TL;DR at the bottom of this post! Alternatively if you want to read this post on our website, you can do so here: https://aegisgamestudios.co.uk/aegis-kingdoms-dev-diary-5/ Likewise if you just want to watch a short 45 second video, here you go! [previewyoutube=5Nd4bjrvDXI;full][/previewyoutube] News on AEGIS Kingdoms has been very slow and that is entirely my fault, so let's get on with it shall we!
The new skilling features are now fully in the game. This is awesome, as it means open weekends (Alpha) will not simply be combat (which is what it was going to be previously - hence the delay!). So now you can do combat, gathering and crafting. This is very similar to old school games like RuneScape, so those of you familiar with this feature will be right at home. For those of you unaware with how this works - very simply you will need to complete actions in order to level up a skill. For example use a Greatsword will level up your greatsword skill, allowing you to equip better greatswords. The three areas of skilling go hand in hand, as you'll harvest resources to craft with and then use them in your adventures. The current maximum level for a skill is 99, with unlocks along the way. You can simply click on the appropriate skill to see what it unlocks at which level. So in terms of the game-ready state of the open weekends, feature wise we are there and ready. The final change is the updated art style which is currently being developed. This, in short, is simply moving away from stock assets and having bespoke art for the game.
The new art style is for the characters first, as this is the biggest task with all the modular armours, as is taking the longest to turn around, however the results are coming out well and it's been great to work with our artists on this. These are some WIP screenshots of the new characters and armour:
As you can see, it retains the low-poly look, but there is a distinctive style for AEGIS Kingdoms, which I couldn't be happier with. As we progress there will be more armours, both that you can craft, as well as unlock through gameplay & MTX.
This is about getting the new characters in the game, and then moving onto launching the open weekends.
[olist] Get Mistral ready and AEGIS Kingdoms as bug free and playable as possible.
Implement Combat Skills (level up your proficiency using a specific weapon type).
Implement Gathering Skills (Mining, Woodcutting, Fishing etc).
Implement Crafting Skills (Blacksmithing, Woodworking, Cooking etc).
[WE ARE HERE]
Implement new art style.
Launch Open Weekends.
Implement Faction Reputation system.
Introduce Relic Hunter content (quest types), faction hub and Dungeons.
[/olist]
After we've implmented the Relic Hunters, we'll look to add the other factions and their content. We'll also be listening to community feedback, adding hotfixes and additional tweaks as we go.
Current State of the Game:
[ 2023-11-15 15:29:21 CET ] [ Original post ]
DEV DIARY #5
Hello all! It's been a whilte! It's time again to share with you what's been going on with AEGIS Kingdoms! If you don't like reading paragraphs, there's a TL;DR at the bottom of this post! Alternatively if you want to read this post on our website, you can do so here: https://aegisgamestudios.co.uk/aegis-kingdoms-dev-diary-5/ Likewise if you just want to watch a short 45 second video, here you go! [previewyoutube=5Nd4bjrvDXI;full][/previewyoutube] News on AEGIS Kingdoms has been very slow and that is entirely my fault, so let's get on with it shall we!
CURRENT STATE OF THE GAME
The new skilling features are now fully in the game. This is awesome, as it means open weekends (Alpha) will not simply be combat (which is what it was going to be previously - hence the delay!). So now you can do combat, gathering and crafting. This is very similar to old school games like RuneScape, so those of you familiar with this feature will be right at home. For those of you unaware with how this works - very simply you will need to complete actions in order to level up a skill. For example use a Greatsword will level up your greatsword skill, allowing you to equip better greatswords. The three areas of skilling go hand in hand, as you'll harvest resources to craft with and then use them in your adventures. The current maximum level for a skill is 99, with unlocks along the way. You can simply click on the appropriate skill to see what it unlocks at which level. So in terms of the game-ready state of the open weekends, feature wise we are there and ready. The final change is the updated art style which is currently being developed. This, in short, is simply moving away from stock assets and having bespoke art for the game.
NEW CHARACTERS AND ART STYLE
The new art style is for the characters first, as this is the biggest task with all the modular armours, as is taking the longest to turn around, however the results are coming out well and it's been great to work with our artists on this. These are some WIP screenshots of the new characters and armour:
As you can see, it retains the low-poly look, but there is a distinctive style for AEGIS Kingdoms, which I couldn't be happier with. As we progress there will be more armours, both that you can craft, as well as unlock through gameplay & MTX.
COMING IN THE NEAR FUTURE
- In the next dev diary I'll talk about how the balance between horizontal and vertical progression is being done. This was a fun system to design and I think strikes a good blend between having good stats, and also being able to access armours that are cool looking without needing to have crazy amounts of gametime.
- Faction Reputation and Factions are coming to the game soon. This will be the Relic Hunters to begin with. This is pretty cool as you'll be able to earn a lot of unlocks through questing for the various factions, which will also incorporate your trade and combat skills.
- [MOVED FROM LAST DIARY] Instances and how they are handled will be coming to AEGIS Kingdoms in the near future. This has some pretty big, but positive, rammifications. It means faster loading screens and we're closer to having instanced arenas, dungeons, minigames and player housing (by extension possibly guild halls). So this is exciting!
- [MOVED FROM LAST DIARY] Party-Mode PvP (Minigame) will make an entrance in the future. You will "register" with an NPC, and then be teleported to a Hub where you'll be waiting until the match starts. You'll then be teleported to an arena to fight. It will feature different game modes that rotate (hence "party mode"), as well as specific game modes only being available on specific days. I.e "Free For All Thursdays" etc. This will be a latter update post the various skill updates.
- [MOVED FROM LAST DIARY] Vanity pets to accompany you on your adventures are on their way. Look for the arrival of the pet store!
- [MOVED FROM LAST DIARY] Duelling is coming to AEGIS Kingdoms soon. Exclusively for challenging you friends outside of safezones.
- [MOVED FROM LAST DIARY] Player Titles are coming to AEGIS Kingdoms soon. More on this later.
- [MOVED FROM LAST DIARY] PK PvP Toggling is coming to AEGIS Kingdoms soon. Toggle on PvP to start rampaging against others who want to do the same!
- [MOVED FROM LAST DIARY] Player Shops are coming to AEGIS Kingdoms soon. More on this later.
NEXT UPDATE FOCUS
This is about getting the new characters in the game, and then moving onto launching the open weekends.
TIMELINE
[olist]
TL;DR
Current State of the Game:
- Skilling features (combat, gathering, crafting) are fully implemented for open weekends (Alpha).
- Maximum skill level is 99 with unlocks along the way.
- Game-ready for open weekends, awaiting final changes in updated art style.
- Characters' low-poly look with a distinctive style for AEGIS Kingdoms.
- Modular armours in progress, moving away from stock assets.
- More armours to be crafted and unlocked through gameplay and microtransactions.
- Dev Diary to discuss the balance between horizontal and vertical progression.
- Faction Reputation and Factions, starting with Relic Hunters, with quests and skill incorporation.
- Instances system for faster loading screens, instanced arenas, dungeons, minigames, and player housing.
- Party-Mode PvP Minigame, vanity pets, dueling, player titles, PK PvP toggling, and player shops in development.
- Implement new characters and launch open weekends.
- Mistral and AEGIS Kingdoms bug-free and playable -
- Implemented combat, gathering, and crafting skills -
- Current focus: Implement new art style.
- Future plans include faction reputation, Relic Hunter content, dungeons, and community-driven updates.
[ 2023-11-15 15:29:21 CET ] [ Original post ]
AEGIS Kingdoms
AEGIS Game Studios
Developer
AEGIS Game Studios
Publisher
Soon
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
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Begin your new life and travel to the mysterious continent of Ophelia. Adventure through these new lands to discover its secrets. Fulfil commissions, grow crops, raise animals, delve into dungeons and much more!
The Grand Empire has lifted its military restriction on the new land and are now actively supporting the relocation of civilians to make a home for themselves in Ophelia. Arrivals find themselves in New Camelot, the first settlement on Ophelia. There is much to be done, and a number of factions are dedicated to providing support for New Camelots inhabitants, providing steady work for those willing and able.
The Grand Empire has lifted its military restriction on the new land and are now actively supporting the relocation of civilians to make a home for themselves in Ophelia. Arrivals find themselves in New Camelot, the first settlement on Ophelia. There is much to be done, and a number of factions are dedicated to providing support for New Camelots inhabitants, providing steady work for those willing and able.
The Relic Hunters
Discovering the secrets of the past will help the prosperity and future of New Camelot, and The Grand Empire. Delve into ancient ruins and procure artefacts and relics to unfold the mysteries of Ophelia's former inhabitants. Just be sure to avoid any traps they may have left behind.The Adventurer's Guild
Calling all cartographers, adventurers, climbers and explorers! This new land needs you to trail blaze across the land in search of exciting adventures. Plant your flag at the tallest mountain, map all of the surrounding areas and explore the secrets of Ophelia.The Mercenary Legion
Whilst there are guards inside New Camelot, the rest of the world lays open and waiting for danger. Get paid for beating up bad guys, hacking and slashing through enemies and anything else you’re willing to do for gold.The Engineer's Society
Scientists, tinkers, engineers and anyone interested in understanding the working parts of a machine! You’re needed to understand this vast new place. Collect samples of fauna and flora, create wonderful and weird contraptions to generate power and tinker with whatever else you can get your hands on.The Settler's Union
There’s a lot to be done in a new settlement. As a builder and craftsman, you’ll be gathering resources and crafting all sorts of things for the residence of New Camelot. You’ll even learn how to farm, raise animals and contribute greatly to society as a Settler.ABOUT
- AEGIS Kingdoms is a shared world life-sim RPG with horizontal combat progression, and provides a place where you can enjoy being part of a fun community.
- The various gameplay aspects are split into those factions above, as well as being able to do story based quests called “Adventures”.
- Cosmetic orientated rewards
- Absolutely no pay to win. Cash shop items are cosmetic and to support development.
- Vertical progression for trade craft skills influenced by old-school RPG games that you know and love.
- Encouragement to explore the open world with lots of hidden gems and fun.
- ...And lots more coming soon!
MINIMAL SETUP
- OS: Linux Distro updated to at least 2020
- Processor: Intel Core 2 Duo or AMD equivalent or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 4350 / NVIDIA GeForce 6800 / Intel HD 3000 or betterNetwork: Broadband Internet connection
- Storage: 3 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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